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Dupe-A-Photo In this forum, members post a photo and try to duplicate it in their rendering applications and then discuss the settings and techniques they used.

View Poll Results: Week #1 - Which Photo: A or B
Photo A 17 48.57%
Photo B 18 51.43%
Voters: 35. You may not vote on this poll

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Old May 11th, 2008   #61 (permalink)
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Default Re: Week #2 WIPs and Renders

thanks.
that is a vray physical camera with distortion on it. it took a little bit of trial and error to get the numbers right but i think its pretty close.
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Old May 11th, 2008   #62 (permalink)
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Default Re: Week #2 WIPs and Renders

Ah - thanks for that. I'll have to see if Mental Ray has something similar.

I'm having a bit of difficulty in taking this scene apart and figuring out how to model it.

The chamfered window sides are a bit annoying to me.
I've often gotten that effect without meaning to - just select the two edges and chamfer, apply, chamfer half-as-much, apply - about 3 times. But I keep getting mesh errors when I do - just bunged up geometry. I've deleted the faces and capped, but it doesn't really fix it proper.

Since this is a learning exercise, allow me to ask some questions.
Straight forward, without the attention to detail, this is an incredibly easy scene to duplicate.

But factor in the lens distortion and the curved window sides, and it gets a bit tricky.

Taking a nod from your JPG of how you ruled (lined) the reference photo to get your lines to match, I did something similar to this one. However, the lens distortion affects it a bit, but it's still a help.

1) applied lines to the ref photo, to see where tops and bottoms and sides of things are (namely the windows and door)
2) I connected edges and slid them around to get the outline of the door and windows.
3) I then extruded them back into the wall

That's where I start floundering.
If I chamfer the edges of the window sides, I get a lot of geometry mesh errors.

I've just tried making a loft and it looks a lot better, but still some geometry errors in the original wall.

(I selected the bottom edges of the window, shape from selection, fillet the corner vert, then lofted)

I've had to stop for the night, as I have to get up at 3:30am to go to Job #1 (IBM).
I get off at 1p and then I have to go to Job #2 (photographer)
So, a long day tomorrow.

Any hints and tips you'd care to share would be great.

Thanks mate!

ps: I actually had the 2nd photo broken down in my head the second I saw it.
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Old May 12th, 2008   #63 (permalink)
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Default Re: Week #2 WIPs and Renders

hey man! i have made this psd file with the process for that wall geometry. the geometry should look just fine after that.
hope this is helpfull.
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File Type: zip wall chamfer.zip (115.8 KB, 19 views)
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Old May 12th, 2008   #64 (permalink)
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Default Re: Week #2 WIPs and Renders

Thanks man! I figured it was doing a bunch of target welds. I'll have a play soon.
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Old May 14th, 2008   #65 (permalink)
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Default Re: Week #2 WIPs and Renders

Yup - that helped heaps. I was use to doing a LOT of smallish chamfers, but the two chamfers with target welding in between each did the trick.

I'm taking tomorrow off from work, so I hope to knock this out then.
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Old May 15th, 2008   #66 (permalink)
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Default Week #3 - Dupe-a-Photo vote

Going back inside this week, I've found two basic photos.

Photo #1 is a close-up of a sink with an interesting backsplash and two objects on either side to balance the photo.

The basket of apples can be any fruit - apples, oranges, etc - so if you have a model of something sitting around, feel free to use it.

The vase is smokey glass, with water and a simple plant sticking out.

The sinks themselves can just be two faces/polygons extruded downwards, edges chamfered, and a white glossy texture applied.

The bowl in the sink can be a sphere, cut in half, shell modifier applied, and a brushed metal texture applied.


Photo #2 is a couch seen face-on, 3 pillows, a window on the side (note we cannot see the outside - it's heavily frosted) with light and shadows falling on the wall.

The shape on the wall. Hmm.. Yeeees... You can either ignore it, or take the ref image as in into photoshop and rip it from there.

The couch is a box, extruded downwards, FFD modifier applied, mesh or turbo smoothed, with a seam on some of the corners. The cushions are more boxes dragged out, FFD'd to get the indents, mesh or turbo smoothed. The couch and 2 pillows look to be white leather?? Then a stripy coloured material for last cushion - to add a dash of colour and blend the couch together with the wall.

Let's vote. Thanks

I voted for Photo #1, as I probably suck at modeling couches and chairs.
Attached Images
File Type: jpg photo_1.jpg (39.6 KB, 68 views)
File Type: jpg photo_2.jpg (34.9 KB, 66 views)
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Old May 15th, 2008   #67 (permalink)
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Default Re: Week #3 - Dupe-a-Photo vote

Man, I always pick the wrong one..
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Old May 16th, 2008   #68 (permalink)
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Default Re: Week #2 WIPs and Renders

Well, ran out of time this week.

I'm embarrassed to post this, but I 'wanna play' like Victor does!

Couldn't get a lot of things right:
lighting
textures
I started out using MRSun and MRSky, but the sun completely changed the colour of the lighter blue.

I sampled them in photoshop, so originally they were the same colour.
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File Type: jpg week_2_sandman.jpg (114.1 KB, 62 views)
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Old May 16th, 2008   #69 (permalink)
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Default Re: Week #2 WIPs and Renders

I had to drop out this week...
With the conference and a bunch of deadlines i did not have any time to spend on it.
Hopefully i will be able to work on the next one.
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Old May 16th, 2008   #70 (permalink)
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Default Re: Week #2 WIPs and Renders

no worries! enjoy your conference!
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