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Old September 8th, 2008   #1 (permalink)
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Default OnyxTree imports

Anyone tried getting OnyxTree models into Maxwell?

I'm trying to import them via FormZ to use them as symbols. If I export them straight away then they work fine.

However, I've been splitting them down to their individual geometry, tidying them up (object doctor and the reverse negative faces script) then joining them back together. After that, they don't export (they're missing from the MXS file).

Any ideas? I need to tidy them up as the symbols / instances system is very fussy about the quality of the geometry used...
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Old September 22nd, 2008   #2 (permalink)
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Default Re: OnyxTree imports

You can't use the plugin directley, you need to export the tree as a 3DS, then retexture it with Maxwell materials.
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