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#1 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: San Francisco
Posts: 116
Name: Sean Ahlquist |
i am using the create polygon function (in sub-object mode) for an editable mesh to create some geometry (in Max 5). it is only letting me create a polygon using vertices that already exist within the object. with VIZ 4, i can create a polygon and snap to any vertex in the scene on any other object. is there some way to switch it to the way VIZ 4 works?
sean |
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#2 (permalink) |
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Moderator
Join Date: Aug 2002
Location: Scotland
Age: 28
Posts: 741
Name: Craig Ramsay |
Im having a bit of trouble understanding your problem, could you post a few screen shots so we can help you?
Cheers Craig
__________________
www.shakedigital.com |
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#3 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: San Francisco
Posts: 116
Name: Sean Ahlquist |
Hope these help explain the issue:
http://www.cgarchitect.com/forum/fil...lygon_max5.jpg http://www.cgarchitect.com/forum/fil...lygon_viz4.jpg THe MAX 5 image shows the problem i am having and the VIZ 4 image shows how i am hoping it can work in MAX 5. Thanks. sean |
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#4 (permalink) |
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Junior Member
Join Date: Apr 2003
Location: New York City
Posts: 10
Name: Julian Matsunaga |
Sorry about the late reply, but you could use the "attach" feature in the edit mesh rollout. I assume you are trying to attach the flat face and make it a triangular shape to the box on the right.
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#5 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: San Francisco
Posts: 116
Name: Sean Ahlquist |
not really. i am simply trying to be able to snap to the vertices on other objects within the scene (vertices that are NOT apart of the selected object) while in sub-object - create polygon mode.
its something that is possible (and amazingly handy) in VIZ 4, but doesn't seem to be in MAX 5. sean |
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