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Old April 2nd, 2003   #1 (permalink)
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i am using the create polygon function (in sub-object mode) for an editable mesh to create some geometry (in Max 5). it is only letting me create a polygon using vertices that already exist within the object. with VIZ 4, i can create a polygon and snap to any vertex in the scene on any other object. is there some way to switch it to the way VIZ 4 works?

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Old April 2nd, 2003   #2 (permalink)
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Im having a bit of trouble understanding your problem, could you post a few screen shots so we can help you?

Cheers

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Old April 3rd, 2003   #3 (permalink)
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Hope these help explain the issue:

http://www.cgarchitect.com/forum/fil...lygon_max5.jpg

http://www.cgarchitect.com/forum/fil...lygon_viz4.jpg

THe MAX 5 image shows the problem i am having and the VIZ 4 image shows how i am hoping it can work in MAX 5.

Thanks.
sean
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Old May 16th, 2003   #4 (permalink)
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Sorry about the late reply, but you could use the "attach" feature in the edit mesh rollout. I assume you are trying to attach the flat face and make it a triangular shape to the box on the right.
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Old May 16th, 2003   #5 (permalink)
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not really. i am simply trying to be able to snap to the vertices on other objects within the scene (vertices that are NOT apart of the selected object) while in sub-object - create polygon mode.

its something that is possible (and amazingly handy) in VIZ 4, but doesn't seem to be in MAX 5.

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