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#4 (permalink) |
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Senior Member
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i see a lot of evermotion, which gives the game away immediately, and the layout of the kitchen in general seems strange. you also have a worktop texture that is tiling quite a bit.
i'm curious as to how you've lit it - the sun comes through the windows we are looking at (albeit fairly weakly) and yet most of the light seems to come from behind. the exterior photo needs to be far more overexposed to suit the exposure level. i also think the compositions and crops are fairly awkward. |
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#5 (permalink) |
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Member
Join Date: Mar 2006
Location: Poole
Age: 30
Posts: 65
Name: Adriana Correa |
I think overall they are very good picture, and I can see you definitively put a lot of detail, which sometimes can lead to make little mistakes.
The forst thing that i noticed is perphaps you need a touch of reflection in the material for the kithen units, and the picture outside needs to be overexpoused. |
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#6 (permalink) | |
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#7 (permalink) | |
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#8 (permalink) |
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Member
Join Date: Jan 2006
Location: New Hampshire
Posts: 39
Name: Chad Wanstreet |
I am in total agreement with Matt. I think you need to add some detail to your windows as well as other non purchased content..... the modeling leaves a lot to be desired next to all of the evermotion content. Lighting needs a lot of work. And textures need a bit more consideration. In all I think this is a nice start, however I would turn off all of the appliances and cookware and look at the scene "naked" so you might focus on lighting and texturing. Best of luck.
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