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#3 (permalink) |
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Veteran Member
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Textures? Shaders? Scanline? Vray? Maxwell? FinalRender? etc......
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Im starting to suspect that the world is a rendering... www.JakubGabriel.com | DoodlesWhileCookingNoodles |
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#5 (permalink) | |
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Senior Member
Join Date: Feb 2004
Location: Walsall
Posts: 254
Name: Paul Wild |
Quote:
www.vray-materials.de/all_materials.php |
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#6 (permalink) |
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Junior Member
Join Date: Oct 2008
Location: zabbar
Posts: 11
Name: kyle vella |
10x for the quick reply.
i am using 3dmax. having a model from cad, then import it to render the object, i think i need to find materials of 3dmax. do you have any?? 10x a lot for the help. |
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#7 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
You sound fairly new to 3d, and rendering in general. If you want to become skilled at the craft, then I wouldn't worry about finding realistic looking materials right off the bat. Work with simple shades of materials for now. Worry more about the quality of your composition, the elements of your lighting, and your modeling skills. All of those will do more for your renderings than throwing textures on it before you know how to properly use them.
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travis schmiesing |
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#8 (permalink) |
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Junior Member
Join Date: Oct 2008
Location: zabbar
Posts: 11
Name: kyle vella |
yea i am new to 3d max, but i will use it for my university presentation some months away, so some materials will do good apart from light and other things(i am trying to master them)
10x for help |
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#9 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
I still don't know what ten x's have to do with it?
Sorry, guess I'm slow. You don't say what 3D program you're using. If it's 3DS Max and it's a fairly recent version AND you're using Mental Ray, then there are a BUNCH of very nice textures that are included for free. You can also do an Image Google and find a lot of textures ready to go. If you're new to 3D, I think you should take Baby Steps before you leap into importing Cad files into your 3D app. Once again, if it's 3ds AND AutoCAD you're planning on using, there's quite a few things you should sort out - workflow wise - before you even get to the texture stage. General Order ------------- Clean up Cad file in AutoCad re-center to 0,0,0 to make it import easier import it fix any import errors make walls, floor, ceiling make windows and doors and door transomes make roof get some basic lighting in there THEN textures |
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#10 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Is it a project for architecture class, or a visualization class?
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travis schmiesing |
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