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Old October 9th, 2008   #1 (permalink)
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hey guys,

from where can i get some materials like concrete or glass, can you give me a link or send me some pls.

10x for ur help
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Old October 9th, 2008   #2 (permalink)
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Default Re: materials

XXXXXXXXXX

ten x's...?
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Old October 9th, 2008   #3 (permalink)
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Default Re: materials

Textures? Shaders? Scanline? Vray? Maxwell? FinalRender? etc......
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Old October 10th, 2008   #4 (permalink)
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Default Re: materials

anyone can make some available for me pls???
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Old October 11th, 2008   #5 (permalink)
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Default Re: materials

Quote:
Originally Posted by Horhe View Post
Textures? Shaders? Scanline? Vray? Maxwell? FinalRender? etc......
As Jakub says, helps if you give abit more information but if your using vray try here

www.vray-materials.de/all_materials.php
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Old October 11th, 2008   #6 (permalink)
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Default Re: materials

10x for the quick reply.

i am using 3dmax. having a model from cad, then import it to render the object, i think i need to find materials of 3dmax. do you have any??

10x a lot for the help.
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Old October 11th, 2008   #7 (permalink)
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Default Re: materials

You sound fairly new to 3d, and rendering in general. If you want to become skilled at the craft, then I wouldn't worry about finding realistic looking materials right off the bat. Work with simple shades of materials for now. Worry more about the quality of your composition, the elements of your lighting, and your modeling skills. All of those will do more for your renderings than throwing textures on it before you know how to properly use them.
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Old October 11th, 2008   #8 (permalink)
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Default Re: materials

yea i am new to 3d max, but i will use it for my university presentation some months away, so some materials will do good apart from light and other things(i am trying to master them)

10x for help
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Old October 11th, 2008   #9 (permalink)
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Default Re: materials

I still don't know what ten x's have to do with it?

Sorry, guess I'm slow.

You don't say what 3D program you're using.
If it's 3DS Max and it's a fairly recent version AND you're using Mental Ray, then there are a BUNCH of very nice textures that are included for free.

You can also do an Image Google and find a lot of textures ready to go.

If you're new to 3D, I think you should take Baby Steps before you leap into importing Cad files into your 3D app. Once again, if it's 3ds AND AutoCAD you're planning on using, there's quite a few things you should sort out - workflow wise - before you even get to the texture stage.

General Order
-------------
Clean up Cad file in AutoCad
re-center to 0,0,0 to make it import easier
import it
fix any import errors
make walls, floor, ceiling
make windows and doors and door transomes
make roof
get some basic lighting in there
THEN
textures
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Old October 11th, 2008   #10 (permalink)
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Default Re: materials

Quote:
Originally Posted by cesri View Post
yea i am new to 3d max, but i will use it for my university presentation some months away, so some materials will do good apart from light and other things(i am trying to master them)

10x for help
Is it a project for architecture class, or a visualization class?
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