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#1 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Has anyone tried to use Ambient Occlusion in the opacity slot before? I am creating a handful of diagrammatic renderings. I want the shapes to have stylized look where they are more transparent at the center, and more opaque at the edges.
The attached image shows one of the series of diagrams I am working on. I want to take any of those shapes, and apply this look to it, where it is more opaque on the edges, and less opaque / transparent in the center area.
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travis schmiesing |
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#2 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Actually, I don't think AO will work. Neither will Gradient Ramp.
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travis schmiesing |
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#3 (permalink) |
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Veteran Member
Join Date: Jan 2003
Location: Savannah, GA
Posts: 1,446
Name: Chad Warner |
Which renderer are you using? With vray you can use the vray dirt map and invert the normal on the material, which should work to your liking.
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#4 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Quote:
Oh ya, I guess that would be important. I am using Mental Ray, so no go on Vray Dirt Map. Perhaps I can find a MR Dirt Shader though.
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travis schmiesing |
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#5 (permalink) |
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Moderator
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Why not use a falloff map? The effect you are trying to achieve is almost, if not the same as the method used in making X-Ray, and electron microscope imagery effect. Its a reversed falloff. Think of velvet?
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MD8 Design Solutions X3MFX Interactive Design Agency DE MAX Design PTE LTD |
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#6 (permalink) |
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Veteran Member
Join Date: Aug 2007
Location: Sydney
Posts: 696
Name: Shane Neal |
There is this X-Ray shader for Max on highend3d...
http://www.highend3d.com/3dsmax/down...ader-3947.html The author's notes say it's tested to Max vers 9, it might be worth trying out. Here's the direct link to the author's website... http://dl3d.free.fr/download_shaders.php Last edited by shaneis; October 11th, 2008 at 03:56 AM. |
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#7 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Quote:
Also, when it rendered it was a charcoal color, and not the purple shade that is set as the default.
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travis schmiesing |
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#8 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,916
Name: travis schmiesing |
Quote:
When I chamfered the edges, it became more interesting, but not enough to pull off the look.
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travis schmiesing |
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| matte/shadow with opacity map | Chad Warner | Autodesk VIZ | 2 | February 23rd, 2005 05:05 AM |
| How to reflect opacity? | M_Jaco | Autodesk VIZ | 2 | July 23rd, 2004 01:24 PM |