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Old October 10th, 2008   #1 (permalink)
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Default Edge Opacity / Center Transparency

Has anyone tried to use Ambient Occlusion in the opacity slot before? I am creating a handful of diagrammatic renderings. I want the shapes to have stylized look where they are more transparent at the center, and more opaque at the edges.

The attached image shows one of the series of diagrams I am working on. I want to take any of those shapes, and apply this look to it, where it is more opaque on the edges, and less opaque / transparent in the center area.
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File Type: jpg blocks.jpg (95.0 KB, 62 views)
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Old October 10th, 2008   #2 (permalink)
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Default Re: Edge Opacity / Center Transparency

Actually, I don't think AO will work. Neither will Gradient Ramp.
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Old October 10th, 2008   #3 (permalink)
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Default Re: Edge Opacity / Center Transparency

Which renderer are you using? With vray you can use the vray dirt map and invert the normal on the material, which should work to your liking.
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Old October 10th, 2008   #4 (permalink)
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Default Re: Edge Opacity / Center Transparency

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Originally Posted by Chad Warner View Post
Which renderer are you using? With vray you can use the vray dirt map and invert the normal on the material, which should work to your liking.

Oh ya, I guess that would be important. I am using Mental Ray, so no go on Vray Dirt Map. Perhaps I can find a MR Dirt Shader though.
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Old October 11th, 2008   #5 (permalink)
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Default Re: Edge Opacity / Center Transparency

Why not use a falloff map? The effect you are trying to achieve is almost, if not the same as the method used in making X-Ray, and electron microscope imagery effect. Its a reversed falloff. Think of velvet?
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Old October 11th, 2008   #6 (permalink)
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Default Re: Edge Opacity / Center Transparency

There is this X-Ray shader for Max on highend3d...

http://www.highend3d.com/3dsmax/down...ader-3947.html

The author's notes say it's tested to Max vers 9, it might be worth trying out.

Here's the direct link to the author's website...

http://dl3d.free.fr/download_shaders.php

Last edited by shaneis; October 11th, 2008 at 03:56 AM.
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Old October 12th, 2008   #7 (permalink)
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Default Re: Edge Opacity / Center Transparency

Quote:
Originally Posted by shaneis View Post
There is this X-Ray shader for Max on highend3d...

http://www.highend3d.com/3dsmax/down...ader-3947.html

The author's notes say it's tested to Max vers 9, it might be worth trying out.

Here's the direct link to the author's website...

http://dl3d.free.fr/download_shaders.php
This sounded promising, it gave me no errors when Max loaded, but when I placed it in the material editor, it didn't work properly. As you can see from my attached jpeg, the middle of the sphere previews solid, and transparent as shown on David Lanier's website.

Also, when it rendered it was a charcoal color, and not the purple shade that is set as the default.
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Old October 12th, 2008   #8 (permalink)
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Default Re: Edge Opacity / Center Transparency

Quote:
Originally Posted by jucaro View Post
Why not use a falloff map? The effect you are trying to achieve is almost, if not the same as the method used in making X-Ray, and electron microscope imagery effect. Its a reversed falloff. Think of velvet?
I tested the fall off method. It works great on non square objects, such as the sphere shown in the attached image, but it doesn't work well on the parallel and perpendicular surfaces. I assume this is because the fall off is the same across the entire surface.

When I chamfered the edges, it became more interesting, but not enough to pull off the look.
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File Type: jpg falloff.jpg (48.7 KB, 21 views)
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Old October 13th, 2008   #9 (permalink)
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Default Re: Edge Opacity / Center Transparency

Lets see if this kinda effect helps..I made a small scene in max 9..

Meher
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File Type: jpg inside-transparency-0.jpg (12.3 KB, 22 views)
File Type: jpg inside-transparency-100.jpg (11.1 KB, 19 views)
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File Type: zip edge.zip (20.6 KB, 1 views)
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Old October 13th, 2008   #10 (permalink)
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Default Re: Edge Opacity / Center Transparency

perhaps this?
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