![]() |
||||||||||||||
|
|
||||||||||||||
|
|
#1 (permalink) |
|
Moderator
|
Hi all!
What's the best and most efficient way to model Interiors in max with radiosity in mind (particularly using daylight system)? Does the modeling discipline practiced in LS still apply? I tried modeling ala LS but i cant get correct shadows or no shadows at all. Modeling in solids seem inefficient and cumbersome since it increases render times and face count. I tried modeling ala LS again but this time using 2 sided materials. Am i doing it right or is there a more "correct" and efficient way to do this? Exteriors are no problems with solids. But we already know that. Any one can shed me a light? :gesleepw: Btw, these new smileys are funny.
__________________
MD8 Design Solutions X3MFX Interactive Design Agency DE MAX Design PTE LTD |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|