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Old December 2nd, 2008   #1 (permalink)
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Default How To Handle Fast, Heavy Scenes In 3d Studio???

i have this problem, when it comes to render out, it takes me two minutes, and there is no problem there, but when i have to work in 3d studio or ad more detail in the scene or move around to find a good view for the render it takes me forever, and way too much time, so, i want to know if someone has find in their own way, how to improve the speed of this type of problem,
i mean, this happens whatever im doing an interior or a exterior scene, and its been bodering way too much, and i dont have any mone to change my graphic card, so any strategies to have a fast workflow in heavy scenes?
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Old December 2nd, 2008   #2 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

a few things to look into..

adaptive degredation
working in layers
xref larger or more detailed elements / blocks / elements.
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Old December 2nd, 2008   #3 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

ok, thanks, i will try that out,
now im going to open one of my scenes that are really heavy, and change those settings and see what happens
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Old December 2nd, 2008   #4 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

I have had a habit of working in layers for years , as I came from formz, and always worked that way, as i exported to cinema or max.

I now work in max only, and have been told that it is a object modeler, and find working this way a nightmare, and also i use subobject materials and place all the landscape materials in one slot, and have them all sorted that way.

Is this the wrong way, i know it is a personal choice, but when it comes to large scenes, I find it much easier seperate things .
Whats your opinion.

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Old December 2nd, 2008   #5 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

thanks for reply, and when it comes to the viewport speed?, i mean, i have the problem that moving across the scene its very inestable, and slow, and when im trying to edit a piece of one part of the scene or try to insolate an object or unhide them all, usually takes a lot of time and minutes if you sume it up in total, and its very a problem, because when my scenes become that much inestable, i dont feel capable to improve or add more objects to it, so im limit, not in ram, but in viewport capability, how do you solve this problems?
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Old December 2nd, 2008   #6 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

if you have plenty of ram then it has to be your GPU.
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Old December 2nd, 2008   #7 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

If you have meshsmooth or turbosmooth modifiers assigned to an object, always decrease "iterations" to zero and use "render iterations" instead. That way the mesh will be smoothed only on render.

Another thing is to make an obect to be displayed as box - right mpuse button->properties->display as box. Or you can use a shortcut for this. Mine is on tilde (the button on the left side of 1)
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Old December 3rd, 2008   #8 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

In extreme cases sometimes you can generate heavy feeling scenes importing data in from rhino, microstation and other programs. When you get heavy scenes like this that your instinct tells you should be quicker if possible export out of max to dwg format and re-import back into max. This will in effect cleanse the bad geometry although you will need to reapply your materials and the mesh will be more unusable.

Like I say only in extreme cases use this, ie deadline at the end of the day, max playing up.

In this isn't the case then the use of layers and max's tools such as display as box etc is the only way to go.

Another issue can be if you are using vista, turn of any advanced display properties such as aero and default it to Windows Classic.
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Old December 3rd, 2008   #9 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

attach as many objects together as you can, i.e all windows one object, all walls. not seperate objects

are you working with filthy imported revit or autocad geometry?

dont use groups within groups either.

failing that get a new computer
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Old December 3rd, 2008   #10 (permalink)
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Default Re: How To Handle Fast, Heavy Scenes In 3d Studio???

thaks for all the advice, that is kind of the advice that i wanted, i didn knew that getting rid of groups makes the scene much faster, well, i guess, i have to try all those things out,
the only thing that makes me mad, its that when i make a scene whith 50 trees that are proxys, the render takes a few seconds, but the viewport its slow as hell, and the way to solve this problem its making all the objects to view them as a box, but still, when i have a scene with a lot of things, somehow this solution makes the scene slower, and ohter thing that i find very strange is that i have a lot of splines in some scenes that i render out as cilinders and i have the viewport unchecked and the render checked, but affter the render its done, the splines check themselves in the viewport, and the scene its again slow with that extra geometry being there
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