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#1 (permalink) |
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Senior Member
Join Date: Jan 2003
Location: Johannesburg, South Africa
Age: 44
Posts: 131
Name: Srdjan Repensek |
Hi guys,
I am trying to boolean 7 cylinder and 5 spheres from box object. Am I asking 3DS Max 5 too much? Please if somebody can help me? I am quite behind because of that problem. BTW I am trying to model one very complicated sealing with dome and vaults. Regards Sergio!
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We make a living by what we get, but we make a life by what we give! |
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#3 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: Södertälje
Age: 27
Posts: 376
Name: Kalle Eliasson |
hey Sergio!
If you have a chance to model the sealing in any other way - do it! MAX booleans suck, (they have allways sucked)thats the sad fact. (although I read somewhere that they have fixed them for r6, does anyone know?) anyways... I find that MAX sometimes does a better boolean job if you attach all your subtraction-objects together. That way you only do ONE boolean instead of 12... It doesnt allways work, but since MAX Booleans arent very logical, its worth a try. /K |
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#4 (permalink) |
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Junior Member
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Alright,
Yes unfortunatly Max 5 does not always deal with booleans in the best way. However they did cover for it in one way. If you boolean an object, then use the optimize command(can be found under modify). This will allow you an option control the number of faces of the object, as well as the Auto Edge option. Playing with these settings will allow you to avoid those jagged edges. YOu may need to optimize after every time you boolean. I know it doesnt seem like the most practical way to do things, but it actually helps a great deal. Best of Luck JM
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#6 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: Södertälje
Age: 27
Posts: 376
Name: Kalle Eliasson |
"For what it's worth, MAX 6 seems to be rock solid with Booleans"
sweet! too bad I cant afford r6... I like booleans, but in r4 (which I use) theres simply too much trouble using them. Maybe they´ll release an update / bugfix for earlier max-versions too?? what do you think? |
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#7 (permalink) |
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Senior Member
Join Date: Jan 2003
Location: Johannesburg, South Africa
Age: 44
Posts: 131
Name: Srdjan Repensek |
Hi guys,
thanx for all replys! Unfortunateli, max 6 is not any better for booleans, at least in my case. There is an image, green marks are surrounding areas where boolean was successful. Regards Sergio! ![]()
__________________
We make a living by what we get, but we make a life by what we give! |
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#8 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: Södertälje
Age: 27
Posts: 376
Name: Kalle Eliasson |
mmmkuy...
are you sure you have actually lost your faces? maybe theyre just flipped? increase the segments on your box... I think it helps if all the faces are about the same size, and you have some pretty small stuff on you subtraction-objects. |
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#9 (permalink) |
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Veteran Member
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r u booloan 1 by 1 .. ?? ?
Fisrt do what SKOGSKALLE saw " anyways... I find that MAX sometimes does a better boolean job if you attach all your subtraction-objects together. That way you only do ONE boolean instead of 12... It doesnt allways work, but since MAX Booleans arent very logical, its worth a try." Then do what SKOGSKALLE saw "increase the segments on your box" i think that have to work... |
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#10 (permalink) |
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Member
Join Date: Apr 2003
Location: san diego, ca
Posts: 33
Name: john manning |
From the looks of that picture, I'm guessing that the original objects were not completely closed, which can lead to problems.
Can you post a max file of the two objects before the boolean operation? |
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