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#1 (permalink) |
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Junior Member
Join Date: Sep 2003
Location: Netherlands
Age: 34
Posts: 22
Name: Ivo Bakker |
I have quit al lot of experience with Maya and now I try to learn some more about Mental Ray in Maya 5.0.
Only one problem with texturing I can not fix, maybe someone knows a solution. When I texture a wall with a Maya-shader (a lambert with a JPG attached to the color-node) the texture looks good as long as I don't repeat the texture. I use the normal way of assinging the texture to the face and then use: texture>planar mapping. As long as the texture does not repeat, it look perfect, but when I repeat by scaling the planar mapping it becomes black in the rendering. I tried to achieve the same by scaling the texture in de 2Dplacementnode in the hypeshade. But then I get the same kind of result. |
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#2 (permalink) |
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Junior Member
Join Date: Mar 2003
Location: Chicago, IL
Posts: 9
Name: Andy Lemus |
I'd say to get answers probably quicker go to www.cgtalk.com and down to the Maya forum.
Cgtalk has alot more active Maya users. |
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