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Old June 20th, 2002   #1 (permalink)
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For 3D Studio MAX, a make grass script, excellent script by the way. Only disadvantages are: It's all geometry and it is a bit slow to generate the grass.

Check this link for download....

interface:



sample:



[ June 20, 2002, 06:43 AM: Message edited by: quizzy ]
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Old June 20th, 2002   #2 (permalink)
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Hi quizzy,

Very nice script I think. Unfortunately, I am not able to run it (because I use max3.1?)
The scripts always stops at "update patchOfGrassObj"

Have you tried it in 3.1? What are your results?

rgds

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Old June 20th, 2002   #3 (permalink)
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I only tried it in MAX4.26... and my result you can see above, the little picture of grass, just a quick test. I don't have more time just now to test it, cause i'm going to net render a scene and then go home...hehehe [img]Graemlin/biggrin2.gif[/img]
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Old June 22nd, 2002   #4 (permalink)
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Updated: to 1.2
Ok.<BR>I found and fixed the problem with Max 3.x. Basically. Max 3.x doesn't like it if you have an empty mesh and you call attach to attach items to it.<BR> So.<BR>I modified the internal logic to handle that.<BR>I also included a new sample file which was readable by Max 3.x.
http://tdp.nu/index.shtml
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Old June 22nd, 2002   #5 (permalink)
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lovely!
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Old June 22nd, 2002   #6 (permalink)
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unfortunately I got anohter error...

the scripts stops at:
obj.modifiers[ "cupping" ].BendAxis = 0

rgds

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Old June 22nd, 2002   #7 (permalink)
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Nisus
could you please tell me more

when what & how
it accours?
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Old June 23rd, 2002   #8 (permalink)
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Hi tdp,

I do things like were described in the helpfile:
I draw a plane (200x200, 4 segments)(surface), copy the plane (border), change the segments to 10 and add a noise modifier to the border.
I press the button 'border' to select the border, and do the same with surface. I don't touch any settings yet and hit the "make this rocket fly".
The script starts making a basic plane with a few modifier and stops. When I analyse the scene afterwards I got these three objects:

* border
* surface
* TempGrassBlade: this exist of a plane, a uvwmap modifier, a taper, and a bend modifier called 'cupping'

after this, the script pops up with the line obj.modifiers[ "cupping" ].BendAxis = 0 selected.

Hope this helps you out a bit

rgds

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Old June 23rd, 2002   #9 (permalink)
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Hi tdp,

I forgot to mention that I don't see anything in the viewports anymore. I can 'see' objects when i hit 'H' (shortcut to the selection list) but that's it. I can't zoom anymore and all grids dissapear.

rgds

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Old June 23rd, 2002   #10 (permalink)
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Hey nisus,

Try this: the border object must be a spline with a normal modifier onto it. the surface object can be a plane with a couple of modifiers..

This should work... (see picture above

mq
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