![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline. |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 (permalink) |
|
Junior Member
Join Date: Jan 2003
Location: Dallas, Texas
Posts: 12
Name: Jason Kongabel |
Thanks for the model, its great. Just wondering if there is a way to get all the materials that Sanzpont used in the rendering. I was going to try my luck with Max 5's lightracer, but it would be easier to compare if all the same materials were included. I'd really like to see the setup on the glass and water as well. They both look awesome in the renderings. Any help would be much appreciated.....thanks all.
|
|
|
|
|
|
#22 (permalink) |
|
Senior Member
Join Date: Apr 2002
Location: Mexico
Posts: 107
Name: Santiago Zetina Puentes |
Hi Jason... All the material are the same as the renders... In exception of:
Glass and Water.// Sorry but I needed to convert them to standard, cause not everyone use Brazil Materials... -=sanzpont=- |
|
|
|
|
|
#23 (permalink) |
|
Junior Member
Join Date: Jan 2003
Location: Dallas, Texas
Posts: 12
Name: Jason Kongabel |
Thats cool, I was just wondering how you set them up. I have read a bunch of posts with different techniques, ie a mix with falloff and raytrace etc etc etc, but was wondering how you normally set yours up. I also dig the caustics reflection off the metal. Were you trying to do that or was it just one of those happy accidents we all love so much. I'll stick with textures I got from you and try some test renders with lightracer. I'll post them when I get a chance. I've got a dinosaur laptop so it may take awhile. Thanks again for the model.
|
|
|
|
|
|
#24 (permalink) |
|
Veteran Member
|
ok, here is my try with VIZ4
let me know what you think, the back drop needs a little bit more of blending work, ![]()
__________________
Xeon 5130 : Revit + 3DSMax Architecture Student / Autodesk BSD AE ------------------------------------------ Fa5 - Honda Civic Si |
|
|
|
|
|
#25 (permalink) |
|
Junior Member
Join Date: Jan 2003
Location: Dallas, Texas
Posts: 12
Name: Jason Kongabel |
hey cesar what set up in viz 4 did you use. Sunlight with sky light, ies sun.... Basically what were your settings for...well everything important in the radiosity solution. Also how long did it take to run the calc and render. Only reason I ask, is that I may try to use the radiosity engine in Max 5 instead of lightracer to see which one is faster/looks better. Oh and it looks great by the way.
Thanks.... |
|
|
|
|
|
#28 (permalink) | |
|
Junior Member
Join Date: Dec 2002
Location: Barcelona (Spain)
Posts: 27
Name: Gabriel Serrano |
Quote:
rgds nisus [/quote]We took the textures by photographing (the walls, floors...) the building... on site, in original Barcelona Pavillion. The colour of the textures rendered in the scene isn´t exactly, because it is rendering with 100% white skylight and 100% white sun light, loosing the original color... like the one sanzpont did Thx for the interest. That's me, I couldn't resist myself sitting there for a photograph
__________________
less is more |
|
|
|
|
|
|
#30 (permalink) | |
|
Super Moderator
|
Quote:
Btw, for those who have seen this work in real life: the building on top of the stairs was build in the same year as the Barcelona Pavillion itself... shocking!!??!?! rgds nisus ps: nice renderings and tnx for sharing the model
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|