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| Notices |
| The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline. |
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#14 (permalink) | |
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Moderator
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Quote:
The goal here is for OPTIMIZATION. Here are the guidelines. 1. Render with as few GI samples and Photons as possible 2. Post the textured and or untextured render 3. Post / share your settings and the source files 4. You are not limitted to using just 1 sunlight (direct) and a skylight. Other lighting techniques are also welcome. Sample Render: ![]() Settings: 1 MR Area Spot (Direct) Energy: 800000 GI Photons: 360000 1 skylight GI Photons: 3600 radius .36 Photon Volume samples 3600 radius .36 FG: 3000 samples max/min 12/0.12 The MAX scene file can be found here: Http://www.md8solutions.com/cga/mr_interior_unchallenge.zip
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MD8 Design Solutions X3MFX Interactive Design Agency DE MAX Design PTE LTD |
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#16 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<got it
<what's ur pc specs & render time?
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#18 (permalink) |
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Senior Member
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here's my first attempt.
settings: gi 500 radius .4m g.i./caustic volume samples 100 radius .4m fg 1500 max = .3 min = .03 global light settings energy = 1600000 decay = 1.6 gi photons 500000 light set-up 1 mr area target spot multiplier = 2 color = pale yellowish sky light = default render time = 13mins:15 sec on a P4 3.0 ghz Hp pavilion Laptop with HT http://www.cgarchitect.com/vb/attach...tid=1534&stc=1 Last edited by voltaire_ira; July 12th, 2004 at 12:10 AM. |
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#19 (permalink) |
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Member
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Settings:
2 MR Area Spot (spot) multiplier: 0.5 1 skylight multiplier: 0.5 GI Photons: 500 Photon Volume samples:100 FG: 1500 samples max/min 200/20 Energy: 1000000 GI Photons: 400000 Decay: 2 Needs TUNING p.s. if U want the file write to me on icq. if it still here U'll have it :P |
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#20 (permalink) |
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Senior Member
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here's my second try but this time with materials.
here are my render settings: mr area spot( spot ) multiplier 2.0 skylight = 1 g.i. settings photons = 3000 radius 1.2m samples = 3000 radius 1.2m fg samples = 2000 max radius = 1.0 min radius = .1 global light settings energy = 1600000 decay = 1.6 photons = 1000000 rendertime = 1:25:12 ???on my 3.0ghz laptop with HT..could have been faster using my dual xeons. will optimize and post settings later on. |
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