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| The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline. |
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#11 (permalink) |
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Moderator
Join Date: Aug 2002
Location: Scotland
Age: 28
Posts: 739
Name: Craig Ramsay |
And here is the results with lightscape
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www.shakedigital.com |
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#13 (permalink) |
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Moderator
Join Date: Aug 2002
Location: Scotland
Age: 28
Posts: 739
Name: Craig Ramsay |
Brazil took about an hour over 2 dual athlon 2000+ machines but it was only so slow because I was rendering with lightscape and doing some heavy photoshop worl at the same time
Lightscape took about 20 minutes but remember the computer was under serious load [ December 13, 2002, 07:48 AM: Message edited by: Craig Ramsay ]
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www.shakedigital.com |
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#14 (permalink) |
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Senior Member
Join Date: May 2002
Location: vienna, EU
Posts: 314
Name: Marc Lorenz |
here we go...
3ds max 5.0 dual pentiumIII 1000, 512mb ram 1.2 minutes for radiosity calculation 10 seconds for rendering 10 minutes for radiosity calculation 12 seconds for rendering 10 minutes for radiosity calculation (same solution as before) 16 minutes for rendering (regathering with undersampling) 10 minutes for radiosity calculation (same solution as before) 45 minutes for rendering (regathering) |
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#15 (permalink) |
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Senior Member
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Viz 4, PIV, 1,4GHz, 512RAM calculation & rendering time: 14min. Remodeled in AutoCAD with solids.
http://www.cgarchitect.com/forum/fil...ile=test_2.jpg http://www.cgarchitect.com/forum/fil...le=test2_1.jpg
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.:: regards ::. Wojciech Klepacki |
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#16 (permalink) |
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Veteran Member
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Lightscape with raytracing
settings to quality of 4 out of 5 on wizard, not much else with optimization, calc in background for about 12 mins on Ath 1G (also doing images in Photoshop) ![]() you can see some artifacts around the post base because of the different sized polys causing meshing differences, and the raytracer makes for some harsh edges. |
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#17 (permalink) |
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Senior Member
Join Date: Aug 2002
Location: portugal
Age: 34
Posts: 350
Name: nuno faria |
hi all,
here it is my first try.... p3 650 | 512mb ram 1- wizard level 1 (process: 2.5 mins | raytrace: <1 min) result: ![]() 2- custom (process: 30 mins | raytrace: <1 min) - face floor refined result: i think all the packages are doing a great job here, i am only curious about subdivision mesh size of your models....it would be great if you can post it. i am thinking about adding some glass piece in the middle of this space (like a table or something)....why is that???....because i really love the glass material made by LS and i would like to see yours...what do you think? lets refine the models now, doing it perfectly... dont forget to post your parameters (it is really important) best to all, nuno
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.Best Regards .Nuno |
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#19 (permalink) |
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Veteran Member
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I also did a bit of work on the surface parameters in an attempt to improve on the first pics I posted. I set higher meshing values, and varied the values to account for the sizes of the polys. I let this solution run to 100% which took six or seven hours, raytracing, like before, took about 15 seconds with medium anti-aliasing in the GUI. (Command line would be twice as fast, but typing in the command would take longer).
Wizard 4 Sun Direct Ray Trace Sky not Direct Ray Trace AA 4 Note: I had to adjust the sun position of 346 to 194 to get my images to agree with those from other renderers. ![]() |
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#20 (permalink) |
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Veteran Member
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Ok, guys this is my image in LS. I am not sure if I am doing something wrong (besides the position of my sun) but the colums need more meshing the entire more it at 1 with execption of the back wall wich I upped to 4 to get the light ray to be as straight at posible (edges). calculation took about 20min and rendered fairly quick. Ahlon MP 1900+ 512MB Ram. Thanks for this oportunity to do something fun ! CR
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LinkBack to this Thread: http://www.cgarchitect.com/vb/4708-let-there-light-comparison-between-different-renderers.html
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| Posted By | For | Type | Date | |
| CGTalk - realistic lighting in mental ray | Post #205 | Refback | October 19th, 2006 08:53 PM | |
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