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| VRay Render Chaos Group VRay Renderer |
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#3 (permalink) |
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Veteran Member
Join Date: Aug 2002
Location: Los Angeles and Connecticut....and Denver
Posts: 1,266
Name: Markus Byron |
Very interesting. Very vague!
So do they mean stand alone, as in do it all, or that if you have VRay on one computer, you can render on another without Max/Maya on another? I fearfully think the latter as I can't imagine they will make an interface, material editor, lighting, etc., etc. Who knows, though. Personally, I am all for it. I hate the idea of spending tons of cash just to have Max/Viz sitting there to hold a rendering program (I like Final Render, though). |
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#4 (permalink) |
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Veteran Member
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My GUESS is stand-alone means that it will accept certain scene files as input--like a MAX file, or a LWO, like the way Renderman has RIB files, and it would render from that. So you would be feeding it all materials, etc. But there are materials specific to Vray, so then it would probably have to use a GUI to substitute those in. Heck, what use is speculation?
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#5 (permalink) |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
Vray will most like use its own file format. Simliar to how mental ray uses MI files and renderman uses RIB files. When you hit render in MTOR (the traditional Maya TO Renderman program) it will create a rib file and send that rib file to renderman. I suspect that the same will be true in Vray. so a translator can be written for maya, max, lw, houdini, etc...
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Christopher P Nichols |
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#6 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: Enlightenment
Age: 38
Posts: 148
Name: Ted Winkelpleck |
It will probably resemble ART-VPS's Renderpipe netrib. Your plugin creates a file, sends it across the network to a waiting machine, and then renders the result (in ccccccccccpppppppppppppppuuuuuuuuuuuuu time). The only difference will be of course the generic cpu usage vs. dedicated silicon...
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#7 (permalink) |
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Member
Join Date: May 2003
Location: Oklahoma
Posts: 90
Name: Gary Rea |
That would be "stand alone" as in a separate program that is meant to be marketed as a self-sufficient renderer, MBR. As it is, currently, it's just a rendering plug-in for 3D Studio MAX.
As for files it will import, I'm sure it will accomodate all the same formats it does now, which would include 3DS, of course, as well as DXF, so we SketchUppers will be covered. As for output, it will probably output in several graphics formats, including JPEG and/or BMP. Gary |
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#8 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
Quote:
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Christopher P Nichols |
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#9 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
Quote:
http://www.nvidia.com/page/quadrofx_3000g.html and the innovations of things like of genlock and framelock
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Christopher P Nichols |
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#10 (permalink) |
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Member
Join Date: May 2003
Location: Oklahoma
Posts: 90
Name: Gary Rea |
Chris, I'm not sure exactly what you mean by "submit," in this context, but a stand alone renderer works independently of any other software. It is a rendering application in its own right (think Artlantis, only MUCH better). That is what V-Ray will be when the stand alone version is released next month. You'll be able to render any model file from any modeler. That's the whole point. As it is now, it's only used by MAX users, because it's currently a MAX plug-in.
Gary |
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