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Old March 25th, 2004   #1 (permalink)
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Default Lightscape Scripts for max

I am currently working on some Lightscape tools using maxscript. At work we are making the transition from Lightscape to MAX. We have a huge Lightscape block library and want to be able to use them in Max. I have created the following scripts to help us out. These scripts are available as is and I am not resposible for any problems that may occur from using them. These scripts have been tested on 3dsmax 5 and 6. If you would like to use these tools as well you can download them from the following links:

Lightscape Block Importer
http://www3.telus.net/cgmolson/maxscripts.htm

Installation:
-instructions on my site


Please read the About rollout on the interface for known Limitations.
If there are ANY problems with the scripts please let me know so i can make them better.
If you have any ideas for new Lightscape tools you would like to see please contact me and I'll see what I can do.

Thanks

Mark Olson
to contact me please send me a private message through this forum or use the email address provided in the Interface.
---edited to fix URL Links---
---edited April 4th updated Plugin---
---edited April 5th added instructions---
---edited Sept. 15 added new version---

Last edited by molson; September 15th, 2004 at 09:13 PM.
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Old March 29th, 2004   #2 (permalink)
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Default Re: Lightscape Scripts for max

thank and thanks again
i have been waiting for a Plugin for this for 4 years
works great autodesk should have done this long long time ago
my congrats and thanks
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Old March 30th, 2004   #3 (permalink)
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Default Re: Lightscape Scripts for max

very good
can you let max export animation path to .la files for lightscape?
thanks
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Old April 4th, 2004   #4 (permalink)
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Default Re: Lightscape Scripts for max

I have updated this plugin. It now will support Blend and Cutout materials. It is programmed better and mapping is improved. Compatibility is also improved when using older .blk files. There was also a problem with import blk files with blocks that had no entities in them. this has been fixed.

glad you like it. I have wished for a plugin to do this for a long time as well. I started learing maxscript and thought that i could tackle this.

Sorry Chen,
The max camera path is a different animal than the lightscape .la file.

Mark
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Old April 5th, 2004   #5 (permalink)
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Default Re: Lightscape Scripts for max

Hey Chen,

I know that you can export sequencial Lightscape view files from Max.


mark
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Old April 7th, 2004   #6 (permalink)
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Default Re: Lightscape Scripts for max

thanks
yes,Max can export view files
but you know one path maybe have 500views,god
in lightscape,you have to add 500 views in rendering setup,hand will be crazy
hehe
thanks again
BTW,if can let lightscape radiosity with 2 or more CUP.not lsray,my mean lsrad
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Old September 15th, 2004   #7 (permalink)
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Default Re: Lightscape Scripts for max

I have added version 1.1 of my blk importer script. It can now handle Lights.
I also created a geomtery plugin so that you can import only one block out of the file at a time. It has been tested on Max 5 and 6

the link is still:
http://www3.telus.net/cgmolson/maxscripts.htm
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Old July 8th, 2005   #8 (permalink)
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Default Re: Lightscape Scripts for max

sorry guys, the blk importer is great but it's possible to import also the photometric data associated with the block?? in what way??

thanx a lot..


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Old July 8th, 2005   #9 (permalink)
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Default Re: Lightscape Scripts for max

I'll look ionto this for you
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Old July 8th, 2005   #10 (permalink)
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Default Re: Lightscape Scripts for max

What version of Viz are you using.?
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