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#1 (permalink) |
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Member
Join Date: Sep 2003
Location: New York
Posts: 36
Name: Moshe Jacobowitz |
HI all, I would appreciate if someone could help me with this
I’ve made a gate for a porch with an opacity map (just to cut the poly count), but the problem is that the window in front of the porch has a raytraced material on it and it reflects the gate, like if it isn’t 100% opacity So the question is how I make the raytrace material to reflect a map that has an opacity map in it, correctly, or maybe the problem is in the gate material. Thanks Last edited by M_Jaco; July 22nd, 2004 at 04:23 PM. |
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#2 (permalink) |
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Senior Member
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Dear Jaco,
I tried generating the error but dont seem to have the problem as yours. 2 things ti cross check: a. in gate material , keep specular level and glossiness to 0 b. i have a strong feeling that the white reflection you are getting is the ground on the opposite side (behind the camera). Try to pull the ground object quite a much away from the building to reflect on the entire glass. you may also consider removing the ground from the reflection. right-click on the object ->properties->include in reflection/refraction. Thanks Harjeet Singh |
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#3 (permalink) |
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Member
Join Date: Sep 2003
Location: New York
Posts: 36
Name: Moshe Jacobowitz |
Dear virses,
A) The specular levels are set to 0, if it wouldn’t you would have see it on the gate. B) I know it is the gate, because I took it off and it was fine Anyway I got it partially, I’ve put a Falloff Map Type Perpendicular / Parallel with settings, front: white & 50% raytrace map, and side: black & 50% raytrace for the reflect map, so the faces facing the camera will be more reflective and the ones facing away less reflective to get a more realistic reflection in the windows (in my opinion). And somehow this falloff map is causing the problem, because when I change the falloff to a regular raytrace map its fine, but I can’t figure out why it’s so. Thanks for trying to help, |
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