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| 2D/3D Tutorials Post links to architectural tutorials here. (ie. 3dsmax tutorials, lighting tutorials, modeling tutorials etc.) |
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#1 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: gent belgium
Age: 33
Posts: 158
Name: Philip De keersmaecker |
Nakadate made a very fine setup in Brazil : http://www.cgarchitect.com/vb/6490-brazil-rio-global-photon-mapping-tutorial.html
nothing to add on my account, looks great, i never tried Brazil myself... i'm sure it's a great renderer, and also very fast. However a lot of people seem to complain that mental ray is so slow and hard to master pls note: this is not an attempt to find out wich renderer is 'the best, the fastest..." pls do not go into that peoples... plenty of those threads around allready ![]() IMHO it looks very similar to the brazil version, no? rendertime : 2 minutes on a pentium IV 2.8 gig 2Gddr so compared to nakadate's Brazil version 5 min i would say mental ray can do the job fast. see the max file attached greetz, phil |
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#2 (permalink) |
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Member
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Hi joske
nice example!I'm quite new in 3d field but I decadet to give a test with this siene. the wall of the origanaly posted by U siene were planes. I change them with boxes.render time has encreased by 1 sec.swithcing between the two images U can see a slight differece...I can't say which image U like more but next time U render have this in mind p.s. this is not a critique to joske.His original idea is to give us all example for wat mr is caipable of.he is one of the people I owe my progress I just wanna help people achieve better results! thank U |
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#3 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: gent belgium
Age: 33
Posts: 158
Name: Philip De keersmaecker |
no problem izrut,
great to have somebody mentioning those small differences. i only see a slight diff. in the way the photons are filtered and gathered in your results, this should be because in my setup the walls and floor are the same mesh and in the box-wall example each wall and the floor are seperate objects or meshes. it seems obvious to me that the photons that are casted on two meshes might have a different bounce than on one and the same mesh all around... no? that might also explain the slight in-/decrease in rendertime... mabey there are less or more photons bounced to calculate?? I'm just guessing here, this is an explanation that comes first to mind... mabey someone should try a Vray and Final render setup with this scene? it might be very helpfull to see the 4 most used renderers next to each other... Last edited by joske; July 27th, 2004 at 02:35 PM. |
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#4 (permalink) |
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Member
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plane walls:
number of segments: 1x1x1 render time: 2min:11sec number of segments: 50x50x50 render time: 3min:13sec box walls: boxes separated render time: 2min:12sec boxes attached render time: 2min:11sec p.s. enough MR testing |
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#5 (permalink) |
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Junior Member
Join Date: Sep 2002
Location: Berkeley, CA
Posts: 20
Name: Nick Nakadate |
Glad you guys took a try at rendering the scene. A critique I have is the images from mr seem washed out and over-averaged--too little contrast. It is true the image at the end of the tutorial is a balance of a "decent" render in a short amount of time. It could be polished more with a few setting increases and a bit more render time. Anyway, good photon fun.
Cheers, NN |
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#6 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: gent belgium
Age: 33
Posts: 158
Name: Philip De keersmaecker |
yes nakadate, i tried to make the comparison fair.
I even overdid the final gathering : the render didn't need that much of it, went for the 'silky smooth' look i guess It was a very quick test to finally see what Mray was capable off speedwise I'm sure if it really mattered that the render time could even go lower for similar results, but in all fairness : didn't really spent any extra testing on the settings for that kind of thing. |
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#9 (permalink) |
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
** Edit - I read this thread the wrong way. I though you guys were looking for other R/S's to compaire the scene with. My bad, I've removed my posts.
Jeff ** Last edited by pixelperfectg; July 29th, 2004 at 01:13 PM. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Mental ray - matte replacement?! | izrut | 3ds Max | 8 | July 26th, 2004 01:49 AM |
| need a 3dsmax mental ray exterior rendering tutorial | Sirkus | 2D/3D Tutorials | 8 | June 16th, 2004 03:48 AM |
| 3dsmax6 and mental ray | lara | 3ds Max | 7 | April 30th, 2004 03:27 AM |
| MentalRay 3.3 | dleon | Industry News | 2 | April 30th, 2004 01:46 AM |
| To Mental Ray or not to Mental Ray?? | mbr | Autodesk VIZ | 0 | April 23rd, 2004 01:20 PM |