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Old August 3rd, 2004   #1 (permalink)
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Default Opacity

Can anyone tell me why when I apply a tree material to a flat plane, and apply an opacity map to the opacity channel, when I then render using Mental Ray there is a brighter area around the tree where there should be nothing.

See attached image.

Thanks
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Old August 3rd, 2004   #2 (permalink)
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Default Re: Opacity

switch off all specular/shiney properties of the material
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Old August 3rd, 2004   #3 (permalink)
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Default Re: Opacity

yup glossiness and speculars, try removing it...what shadow type are you using? as i know raytraced shadow works well with opacity. just try it with mr.

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Old August 3rd, 2004   #4 (permalink)
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Default Re: Opacity

I guess I must be doing something wrong, I have taken all the specular and gloo off the material. Also I am using Ray trace shadows.

Have a look at my material settings below.

Thanks for yoru patience.
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Old August 3rd, 2004   #5 (permalink)
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Default Re: Opacity

aflack,

Two things to consider

1. is your mask absolute 000 & 255 (black white), adjust that map in the Materials>output>colormap to see if that eliminates the problem or check in PS

2. Environment effects such as fog always brighten the 'opaque' or masked part of an object, turn it off if using


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e-p.s. thats some funny looking 'frosted glass' LOL
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Old August 3rd, 2004   #6 (permalink)
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Default Re: Opacity

Check enable PROCESS BACKGROUND AND ENVIRONMENT MAPS in your exposure control found in the environment tab of your environment and effects dialogue.
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Old August 4th, 2004   #7 (permalink)
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Default Re: Opacity

<if you are using sphere containing your scene, just apply 100% transparent material to it (standard mat'l. opacity=0). hope this helps
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Old August 25th, 2004   #8 (permalink)
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Default Re: Opacity

Thanks for all your help, I ended up placing the tress in Photoshop but in my new image I want the trees to reflect in the glass.

I tried what Jucaro suggested and it does get rid of the glow round the trees but it blows out the background image as well.

There must be a way around this if you want to use an background image thats also my environment map?

Please see the attached images for what I mean!
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File Type: jpg temp exterior2.jpg (35.0 KB, 24 views)
File Type: jpg temp exterior3.jpg (32.2 KB, 22 views)
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Old August 25th, 2004   #9 (permalink)
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Default Re: Opacity

Thats exactly what happen to my opacity maps if i didnt check process env maps. It works but what happen was just like that! Overblown env background. From then on I shy away with Exposure Control. Besides I don't want to add another settings aside from Render Dialog box.
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Old August 25th, 2004   #10 (permalink)
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Default Re: Opacity

So is there no way you can get around this then?
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