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#1 (permalink) |
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Senior Member
Join Date: Jan 2004
Location: London
Posts: 281
Name: Adam Flack |
Can anyone tell me why when I apply a tree material to a flat plane, and apply an opacity map to the opacity channel, when I then render using Mental Ray there is a brighter area around the tree where there should be nothing.
See attached image. Thanks |
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#3 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: cebu city
Posts: 206
Name: jayson giltendez |
yup glossiness and speculars, try removing it...what shadow type are you using? as i know raytraced shadow works well with opacity. just try it with mr.
Last edited by jysngltndz; August 3rd, 2004 at 07:28 AM. |
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#4 (permalink) |
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Senior Member
Join Date: Jan 2004
Location: London
Posts: 281
Name: Adam Flack |
I guess I must be doing something wrong, I have taken all the specular and gloo off the material. Also I am using Ray trace shadows.
Have a look at my material settings below. Thanks for yoru patience. |
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#5 (permalink) |
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Veteran Member
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aflack,
Two things to consider 1. is your mask absolute 000 & 255 (black white), adjust that map in the Materials>output>colormap to see if that eliminates the problem or check in PS 2. Environment effects such as fog always brighten the 'opaque' or masked part of an object, turn it off if using rgrds WDA e-p.s. thats some funny looking 'frosted glass'
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas Last edited by wda; August 3rd, 2004 at 10:45 AM. |
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#6 (permalink) |
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Moderator
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Check enable PROCESS BACKGROUND AND ENVIRONMENT MAPS in your exposure control found in the environment tab of your environment and effects dialogue.
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MD8 Design Solutions X3MFX Interactive Design Agency DE MAX Design PTE LTD |
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#7 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<if you are using sphere containing your scene, just apply 100% transparent material to it (standard mat'l. opacity=0). hope this helps
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. Last edited by kicks; August 4th, 2004 at 03:06 AM. |
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#8 (permalink) |
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Senior Member
Join Date: Jan 2004
Location: London
Posts: 281
Name: Adam Flack |
Thanks for all your help, I ended up placing the tress in Photoshop but in my new image I want the trees to reflect in the glass.
I tried what Jucaro suggested and it does get rid of the glow round the trees but it blows out the background image as well. There must be a way around this if you want to use an background image thats also my environment map? Please see the attached images for what I mean! |
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#9 (permalink) |
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Senior Member
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Thats exactly what happen to my opacity maps if i didnt check process env maps. It works but what happen was just like that! Overblown env background. From then on I shy away with Exposure Control. Besides I don't want to add another settings aside from Render Dialog box.
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