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Old August 26th, 2004   #1 (permalink)
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Default Tiles: problem

Hi all,

I have a problem with the TILES map in max6... For no reason, I got some kind of blend line... Anyone got a clue how to avoid this???

IMHO 'tiles' m6 is the same as the 'bricks' m3, right???

rgds

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Old August 26th, 2004   #2 (permalink)
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Default Re: Tiles: problem

Tile (also known as Bricks) is a mathematical noise function. You found a limitation in the function that causes this artifact.

What's happening here is that your Gap is larger than the tile, causing the math loop. Make the gap = 0,1 and that should solve your problem.

Hope it helps,

Alexander
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Old August 26th, 2004   #3 (permalink)
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Default Re: Tiles: problem

wonderful!!! and fast!! tnx a lot!

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