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Originally Posted by AndyThomas
Having started to use photoshop I see it is responsible for making all the average (better than what I'll start with I'm sure) renders look good. Is that blasphemy?
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Photoshop is a very important tool as you will find out, it would be very hard to make a rendering without it. Most of the work Photoshop does is in editing images like bitmaps or adding to renderings that may need touchups or additional landscaping or something like that.
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Originally Posted by AndyThomas
What would you say is the best time to take training courses? At the very beginning or once the basics have been mastered via tutorials?
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I would say that getting off on the right foot is probably the most important thing you can do. Taking some classes that are structured for beginners will be invaluable in giving you a solid base to work from. Tutorials are fine for building your knowledge about how to make a good grass, or how to model a chair but the fundamentals really should be taught somewhere where you can ask questions.
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Originally Posted by AndyThomas
Is switching between packages a big deal or, once the concepts are known, do they operate in a similar fashion. i.e If I see myself as putting some effort in and progressing, (including deforming animations mentioned etc) do I need to start with the most advanced package in the first place?
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Switching between packages is not going to be easy. Take the top two Max and Maya, one is used primarily for Architectural rendering and animation and the other is used for feature films. They are both capable of creating realistic renderings and animations but each one has it's own strengths and weaknesses. If you want to learn to use both of these programs then you would need to learn two different ways of working, not just the tools but the way operations are carried out. In short it wouldn’t be imposable to go between platforms but you would have to re-learn how to do things.
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Originally Posted by AndyThomas
You have mentioned .dwg and .3ds file types but revit produces .rvt files. I presume 3DViz will import these files as 3D models and then I just render it there.
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I just looked at Maxes importer and you can't import .rvt files so either Rivit must have an exporter to go to Max or you must convert it to a DWG or 3DS for Max to be able to see it. I would highly doubt that any other rendering package would support .rvt files since Autodesk and Discreet are the same company and if they don't support the file no one will.