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#1 (permalink) |
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Senior Member
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is it possible to transform the mapping gizmo (uvw map) with help of modifiers like bend etc?. for example, i made a box and applied the box mapping. now if i apply the bend modifier, mapping also bends. I want to do same to the mapping gizmo without affecting the geometry. any ideas if it doesn't sound bizzarre !??
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#2 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: Södertälje
Age: 27
Posts: 376
Name: Kalle Eliasson |
hmm... not sure about this...
dont think you can apply a modifier directily to a mapping-gizmo. (atleast not in max 4.2 which I use). But maybe you can make temporary object, apply the uvw-map-gizmo of choice, apply a bend modifier to the object. Then select your actual model, and aquire the uvw-map from the first temp-object. ? Dont know if this will work but, if your lucky the "bent" uvw-map will transfer to your model. there was a plugin for MAX a couple of years ago, that did all sorts of things with uvw-gizmos... dont remember what it was called, but If I find out Ill post a link. |
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