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| The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline. |
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#11 (permalink) | ||
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Veteran Member
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Quote:
I am having trouble with the balancing of interior light when seen from the exterior, and especially render times for test frames. Quote:
OK, I checked it. There were a few polys reversed, they were on the wall edges to the exterior frames. Is that what you saw? Because this file SHOULD be pretty clean, normal-wise. |
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#12 (permalink) |
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After checking the normals, correcting the few I saw wrong in Lightscape:
http://www.oreally.com/temp/glasstest-LS.zip I translated the .lp file through FormZ to get: http://www.oreally.com/temp/glasstestDXF.zip http://www.oreally.com/temp/glasstestWRL.zip Units are cm, materials by layer. The .wrl file carries my sun and two interior lights plus one camera, for your convenience. I hope these versions are useful. |
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#13 (permalink) |
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Veteran Member
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Ernest,
It's really not your modeling, it's C4D and AutoDesks dxf not playing nice together. The C4D model is actually very 'tight'. However there is no way to go from C4D to Max with out the poor normal interpolation, it bites. The interior walls and window returns are flipped every which way, could'nt even do a reasonable "select backfacing" selection without grabbing the perpendicular faces, that were correct. Thanks for posting the LS file, I know that will work! Wrestling with C4D materials too, although working alot with frensel and falloff in max and the evil MR sahders. Strats glass material seems a little problematic as to getting the reflection to darken correctly and the transparency to behave. A question- is the incedence of reflection causing some of the problems, it's set to 1.01? If that setting is working with a frensel shader it maybe like looking through "Air" rather than a piece of glass. Probably try in both C4D and Max, it's really interesting to see how both programs behave on the same scene. WDA
__________________
From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#14 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,486
Name: Stephen Leworthy |
my glass shader is there to be customised
the relationship between maxon and autodesk is fairly pants as far as software integration goes. |
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#15 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,486
Name: Stephen Leworthy |
EBIII - a quick tip to speed up rendering -
when antialiasing, use BEST and STILL IMAGE and set the threshold to say 20% or above. this wont give 100% crisp AA, but it's still very usable and much faster. experiment with the threshold setting higher and higher. i'll sometimes push the min/max levels down to 1x1 / 2x2 sometimes too, to drastically speed things up, especially when animating. pluss, i hope you're making the glass completely exempt from GI recieving/casting? |
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#18 (permalink) | |
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Veteran Member
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Quote:
What is causing me trouble is that when I set the falloff range for the two interior lamps (omnis, soft shad) so that it LOOKED like the LS scene, they ranged far enough to screw up the glass on the exterior and the whole thing looked artificial. I did tweek your glass a bit, but want to learn how the setting affect the result. It's one thing to DL a material and just use it, its another to understand it. I want to understand it. |
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#19 (permalink) | |
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Veteran Member
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Quote:
The scene is very desaturated, too. Your choice, or how Inspirer works? |
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#20 (permalink) |
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Veteran Member
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Playing with the glass materials in C4D. Not quite that arhcy viz flair yet for the glass, but the behavior seems pretty close. Basic glass material 002 with frensel frensel everywhere. If it might be helpful I'll post a file with the glass material.
Strat, not to sound like a daft American but what does "pants" actually infer? WDA
__________________
From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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