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| The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline. |
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#21 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,486
Name: Stephen Leworthy |
bloody daft americans
in the UK pants are what you wear around your happy bits. pants, underpants, boxers, keks, bunddies, gritts, skidtraps etc etc, take ur pick and if something is described as 'pants', it's slang for describing something as fairly crap. |
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#24 (permalink) |
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Veteran Member
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"Pants" being much more colorfully descriptive, sure beats the vernacular around here. Which would go something like this:
C4D to Dxf and AutoCad, ya der ana hey... ana....hey?
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#25 (permalink) |
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Veteran Member
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A Max version, using the LP file-THANK YOU!!!!!!
Standard Material opacity 2, Diffuse color as imported on LP material. Used a falloff with raytrace reflection on the front:Side slot frensel type, in the Reflection Map area- amount set to 37. MR renderer FG 100 samples, sun form Ernests file and new sky. No exposure control. Exterior as rendered, interior adjusted for exposure in PS - shadows/highlights. This seems to be doing the right stuff, transparency in shadow, reflection in specular, interior illumination lights and GI allow for better transparency, and teh viewing angle of incidence causes a range of higher reflective quality at low viewing angles - frensel. Now to see how to duplicate something like this in C4D.
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#26 (permalink) |
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Senior Member
Join Date: Feb 2003
Location: Chicago, IL, US
Age: 33
Posts: 116
Name: Jorge Barrero |
Thanks Ernest for spending the time to set up the scene and starting this thread.
Here's my try using C4D. I'm still trying to come to grips with the fallof settings but I think the results are OK. I kept things fairly simple and left alone all the colors and only tried different glass settings. These renders all took less than 5 min on a P4 2.8Ghz.
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www.jbdigitalstudio.com |
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#27 (permalink) |
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Veteran Member
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Jorbu
Looks good! Only thing imho is the brightness of the reflections, they almost equal the actual values being reflected. Observations of glass is that the reflections tend to be 5-20% darker than actual values of what is being reflected, depending upon "mirror" effect. 5% would be for coated / mirrored glass and generally 15% for a tinted "architectural" glass. C4d you can adjust the mixing values for specular and the reflection to have this happen. Being fairly new to C4D try it and don't quote me on it. WDA
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#29 (permalink) |
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Member
Join Date: Aug 2004
Location: Waterbury Center
Age: 48
Posts: 35
Name: Robin Hoover |
and now for something completely different
background radiosity, raytracing and background reflections, one key light, one fill light, both area lights. rendered with fprime, around 30 iterations means approx. 10 minutes. an issue with glass which i don't have time to pursue is the rendering of refraction. glass does have volume and lw's refraction calculations consider that. in the sense that a glass panel of a simple poly will not "realistically" refract what's behind it. in lw we create an additional, invisible "air" poly behind the glass in order to get the best refraction. useful if you're doing a closeup of a glass of wine or a glass tabletop. for some windows, seems a bit excessive. is this the case with other packages? thx to ernest for his time in creating this. very useful to test and learn. Last edited by MooseDog; September 26th, 2004 at 08:38 AM. |
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#30 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,259
Name: Iain Collins |
A quick test in LightWave.
Only concentrated on the glass. I'll tidy up the other materials and the car later. |
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