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#1 (permalink) |
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Super Moderator
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Hi all,
When making an interior rendering with a view on the exterior (terraces, environment,...) do you use interior or exterior for the exposure control? Basicly I got a dark interior when finetuning a good exterior, or an burned out exterior when making a good interior... What strategy do you use? Any more tips? rgds nisus |
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#2 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<funny but I do not use at all exposure control be it interior or exterior.(except for that one scene used for the unchallege..) maybe because I don't use sunlight system nor ies sun & sky.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#3 (permalink) |
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Veteran Member
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Approach-
It's like taking pictures with a camera, can't use the same settings inside and out with out compromise. The exposure control has become a means of last resort , for me anyway. It really kills quite a bit of depth if not used just for fine adjustments. Although it can be cheated.....to some degree anyway Get the blown out area's materials to a lower reflectance level, leaning toward higher saturation. Using standard materials (when needed) & oren-nayer-blinn shader, the roughness adjustment really gives some good control over diffuse levels allowing the darkening of over bright materials. Seems to keep the saturation up vs. washing it out with the actual Diffuse Slot adjustment. On the same thinking locking the ambient-diffuse-specular colors and lowering the specular level will help the blow outs also. Then there's always compositing Cheers WDA
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas Last edited by wda; September 29th, 2004 at 01:53 PM. |
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#4 (permalink) |
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Super Moderator
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well, honestly... I've been explaining this to my collegue for over two years now, but he won't listen... I understand why, he wants a result where both inside and outside are balanced... It's clear that this is a good goal... Unfortunately there are some issues between dream and reality...
rgds nisus |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: gent belgium
Age: 33
Posts: 158
Name: Philip De keersmaecker |
just tell him to try it with a real photo camera in a real room/terras with lots of sun outside... if he can do that ... pls let him explain how he managed to do that... :b
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#7 (permalink) | |
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Junior Member
Join Date: Sep 2004
Location: seattle
Age: 39
Posts: 3
Name: Eric Klein |
Quote:
I'm new to the forum and saw your question- I've spent a bit of time looking into ways to get more of a 'human eye' exposure, and the closest I've seen so far is made with this product: http://www.hdrsoft.com/index.html It's a process called tone mapping that that takes a series of exposures and averages them using various fascinating math stuffs. e. |
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#8 (permalink) |
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Member
Join Date: Aug 2003
Location: New Jersey, USA
Posts: 55
Name: Brian Wilson |
why not trying to render the interior and exterior seperatly, the composite the shots in After Effects. That way you can control both elements independently.
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