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#1 (permalink) |
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Super Moderator
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Hi,
How can I make blurred reflections in MR without using the metal shader? Basicly, I can make reflections the way I want with the MR-mental shader, but I don't get the highlight areas when light an shadows strike the surface... I've tried to mix metal and DGS shaders, but the DGS reflections always shine through. I've also added a DGS material in the metal/diffus color slot... Both don't give me the disired result... Any tips? OR How can I make blurred reflections with the DGS shader? rgds nisus |
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#3 (permalink) |
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Junior Member
Join Date: Oct 2004
Location: Providence
Age: 33
Posts: 3
Name: Jayson Kurrle |
nisus,
I was asking myself the very same question earlier. If you have not found an answer, please check out the thread over on CGTalk where I got my answer. In short, it involves using a Metal(Lume) material in a mix with your floor, and using falloff as the mix map. Here's the link to the thread that helped me out: http://www.cgtalk.com/showthread.php...page=103&pp=15 It's post #1544, (you have to scroll down a bit) with the images showing a red box on a wood floor. The next reply is from Jeff Patton, who is a Mental Ray material Guru, and he's got a file there that solve the problem as best we know how. Good luck. |
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#4 (permalink) |
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Super Moderator
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Hi Jason,
Exactly what I was looking for! I have tried to do the same with nested metal/dgs shaders, but did not come that close to Jeff Pattons result. Tnx also for the very clear guiding: link, number of post ,-) It took me only seconds to find what you ment, something that not everyone is aware of when posting tips ,-) rgds nisus |
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