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#1 (permalink) |
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Senior Member
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Hi Everyone
I am teaching a Viz Class at my former school and have run into this problem that I´m unable to solve. Whenever I use final Gather on an interior view I tend to get problems with the buckets showing up in the final rendering. I´ve definately tried upping the FG samples but it doesn´t really help. My colleague Allan (AKA "Architect" in here) posted in the Max forum yesterday but we are working on Viz at the school so I thought I´d post here and show an updated piccy. we were trying to not use too many lights in the scenes for educational reasons but now we have conformed to the need of using area lights instead of just a skyligt. I´ve uploaded a revised scene and rendering to show the problem. I´d really appreciate your advice on this. This is a project of one of the students. It has been particularly hard to get around because of the very few windows in the room. Thank you very much
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Regards Ras |
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#2 (permalink) |
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Moderator
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Hi Ras,
This could be an issue with enabling manual clipping on the Camera. Is that the case here? I think I've had success creating an FG map in a view without clipping and reusing it in a view with camera clipping.
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- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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#3 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<ditto. Manual camera clip is the cause.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#4 (permalink) |
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Junior Member
Join Date: Aug 2004
Location: Cambridge
Posts: 23
Name: duong bui |
Your hardware migh be reponsible for the problem. I just downloaded your attached file and rendered in on my computer. It works just perfectly fine.
( i only reduce the number of photon to 200 and click preview in FG in order to save time). Definitely the problem is not because Camera Clipping AUVN (nice space and very clean model) how can I upload image on the thread???? Last edited by auvn; October 27th, 2004 at 10:18 PM. |
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#5 (permalink) | |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<here's the thread b4. maybe similar problem http://www.cgarchitect.com/vb/showpo...85&postcount=7
<and here is your scene without cam clip. 1 wall & ceiling hidden. <I also hid glass for faster render. Quote:
<would love to see what you have because i believe you will not get good results with preview in FG.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. Last edited by kicks; October 28th, 2004 at 01:30 AM. |
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#6 (permalink) |
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Senior Member
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Hi guys
Great advice! Wouldn´t have thought of it if you hadn´t pointed it out. Thank you. What do you do if hiding part of the geometry is out of the question? I know that its easy to detach parts of a mesh to an individual object and hide it from the camera - but is there another way? Again - thank you very much!
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Regards Ras |
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#7 (permalink) | |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
Quote:
<Ras, you can try this.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#8 (permalink) |
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Senior Member
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Yeah - but how does FG work - does it calcultate a solution for a room even if it is hidden from the camera? I mean if I don´t hide the wall that I want to near-clip in front of, then I don´t suppose MR calculates the light behind that wall?
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Regards Ras |
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#9 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
__________________
kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#10 (permalink) |
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Moderator
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You can just try creating a camera without manual clipping and get it inside the room. It doesn't have to look pretty. Then do the final render from your clipped camera re-using the fg map. As far as I know, the fg map is view independent. It's just something you'll have to experiment with.
This is a known issue, but it's hard to say whether it is a bug with mr or the max camera - or whether it can even be resolved.
__________________
- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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