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Old November 10th, 2004   #1 (permalink)
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Default final render and RPC

i'm trying to render a video using final render as render engine, i have two compuiters in the network, final render has its own server service, its detect automaticly all computers. cool. to share maps and textures to render it has a special feature named distribuited maps, you check it and the server give to the slaves computers all that it needs to go on its work. well it looks like final render does'nt send any info about rpc objects to slaves computers, so you will have a blak spot in the zones that slaves computers are rendering.
anyone with he same problem?
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Old November 10th, 2004   #2 (permalink)
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Default Re: final render and RPC

I have all of my RPC's located on a server that all my slaves can see. It does take a little longer to load the RPC's but I haven't had any problems with RPC's missing. You can also use the netrender feature in Max to render out the video, if you use this you can include all the maps in the package that Max creates.
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Old November 10th, 2004   #3 (permalink)
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Default Re: final render and RPC

if you include maps in the backburner of MAX it also copies the RPC textures. And some of them are really big, so a lot of traffic. So what I also do is to put all my RPC on a network drive that all of my slaves can see...
Another thing, somehow the RPC textures need to be in a path that is defined in the plugin path ini file.
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Old November 11th, 2004   #4 (permalink)
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Red face Re: final render and RPC

thanks everybody, i will set up all this night.
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