![]() |
||||||||||||||
|
|
||||||||||||||
|
|
#1 (permalink) |
|
Senior Member
Join Date: Jan 2003
Location: Atlanta, Georgia
Posts: 455
Name: Elliot Correa |
Hello,
Can anybody help? I have two shapes that are almost 90% similar. I joined them by using a boolean modifier. I hoped this will create a third shape that would have all the characteristics of both of the parent shapes. It does.... the third shape is definitely the child of the other two with all the "genetical traits" of the other two geometries. However, I ended up with multi-coplanar surfaces and it doesn't render very good. When I inspected the wireframe of the child image, I discovered that the boolean mixed the shapes but not the wireframe's. Now I have one wireframe over another and I guess that is why I have coplanar surfaces. Is there a way to totally merge the two wire frames resulting in a "child" shape with its own wireframe.... and no coplanar surfaces. How do I do that...? In SolidWORKS there is a like modifier that will allow to make a multiple wire frame image be combined into what a single solid model with is own wireframe.... Is there something similar in Viz. I am attaching two JPG to show what I see here... Thanks Elliot PD: The hospitals I do require by code a sanitary cove. That means the union with the baseboard and the floor can not be at 90 degrees. This is a real problem and pain in the neck in real live too.... All the fixtures going against the wall require special attention.
__________________
Elliot Last edited by Elliot; November 27th, 2004 at 03:31 PM. |
|
|
|
|
|
#2 (permalink) |
|
Senior Member
Join Date: Jan 2003
Location: Atlanta, Georgia
Posts: 455
Name: Elliot Correa |
Hello,
I am including a copy of my hospital patient room floor plan. I am only including the floor and the baseboard. Also a texture...... Is there a better way of modeling this than a loft...? Elliot
__________________
Elliot |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Jan 2003
Location: Atlanta, Georgia
Posts: 455
Name: Elliot Correa |
Kippu
Thanks for responding to my questions. I am not sure I understand what you are trying to tell me. What I ended up doing was with a spline doing the shape I wanted and then lofting into a path. Is tha what you are trying to ask me...? Thanks Elliot
__________________
Elliot |
|
|
|
| Sponsored Links |
|
|
#6 (permalink) |
|
Senior Member
Join Date: Jan 2003
Location: Atlanta, Georgia
Posts: 455
Name: Elliot Correa |
Kippu
Thanks once more for your help. It is nice to know people read this forum questions and respond to help other in need for anwers. Thanks once again Elliot
__________________
Elliot |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| small triumph-boole | Ernest Burden | Cinema 4D | 16 | July 2nd, 2004 07:25 AM |
| Boolean Problems | Sergio | 3ds Max | 12 | November 23rd, 2003 06:04 AM |
| boolean subtraction problem... | hockley91 | 3ds Max | 3 | July 10th, 2003 05:17 AM |
| Boolean Problem | mohsin_95 | 3ds Max | 16 | May 14th, 2003 07:41 PM |
| Walls with windows | Lanni | 3ds Max | 12 | September 4th, 2002 03:39 AM |