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| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#1 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,563
Name: Sawyer Fischer |
I feel kind of lame asking this but what is up with dual processors? Is it just like it sounds with 2 cpu's doing the work of one? Is there anything needed to get Max running on a dual system or does it just naturally take to it?
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#4 (permalink) |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
Not that you want TOO technical and answer but... in order to take advantage of dual processors, the progam has to be written for it. That is refered to as multi-threaded. Most programs are not multi-treaded, such as word, etc... why? because you never use more then 5% of your CPU power to write in word. Photoshop is not multi-threaded either, unless it is a recent thing I'm not aware of. Rendering engine are. You need a lot of processor power to render. Rendering is one of the most intense thing a computer does. Even more then computer games. Good rendering engines are completely multi-threaded and use two processors to do everything from shadow building to rendering. For the most part, you will probably only take direct advantage of dual processors if you do a lot of rendering, and I would agree with quizzy... about 1.8 times faster, depending on what rendering engine you are using. An added bonus to a multi-proc computer is a more stable computer which is really good at multi-tasking. Unless you are rendering, you can easily do lots of things on your computer all at once. That is because your OS is multi-threaded. Keep in mind that you simply can't add a second processor to a dual processor motherboard without re-installing you operating system.
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#6 (permalink) |
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Super Moderator
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well matt, open your task manager see what both processors are doing, and perform some have rescaling on a picture in photoshop, I mean very heavy, so make a picture 640x480x72dpi into a picture of 640x480x1200dpi and see what the 2 processors are doing. Its depends on what kind of action you are doing in photoshop, not all filters are multi-threaded...
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#7 (permalink) |
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Senior Member
Join Date: May 2002
Location: vienna, EU
Posts: 314
Name: Marc Lorenz |
photoshop only uses the second cpu when calculating filters.
still, dual cpu's make a system much smoother, when you switch tasks, open windows etc. because windows is multi threaded. 3dsmax uses the second cpu for rendering (its almost double as fast) the screen performance won't really change. a fast P4 has a much better screen performance than a dual-p3 which might be faster for rendering, even when using openGL (3d acceleration is heavily CPU dependent). |
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#9 (permalink) |
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Super Moderator
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hi matt,
a few tips on ps: - set your scratch disk to another disk than your startup disk - set memory usage to about 80-85% instead of it's standard 50% you can enter the general settings by pressing ctrl+K rgds nisus
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#10 (permalink) |
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Veteran Member
Join Date: Apr 2002
Location: University of Maryland
Age: 30
Posts: 1,012
Name: Greg Hess |
Remember the advantage of dual processors is not just in multithreaded applications. When running a multiprocessor OS, you can set the affinity of various applications and programs on cpu 1 or 2.
Example: You could be running Viz4 on CPU 1 and Photoshop on CPU 2. Thus allowing yourself to do texture work or post work in Photoshop, while Viz 4 calculates the radiosity on CPU1, basically giving you the functionality of two machines in one. This is extremely useful if you only own a single system, as it allows you full usability of the computer while rendering, calculating radiosity, or doing any computationaly advanced tasks which take an extended period of time. Just set the application to realtime on CPU #2 (take it off cpu 1) then use the machine as normal. The realtime app will suck up 100% of CPU #2 while cpu#1 handles all other apps and programs. Seems to make the renders take less time when you don't have to sit around waiting for it to finish [ August 20, 2002, 07:40 PM: Message edited by: Greg Hess ] |
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