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#1 (permalink) |
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Junior Member
Join Date: Dec 2004
Location: New York
Age: 38
Posts: 9
Name: ray ray anderson |
How do I make edges visible when doing a quick render? I’ve tried to give the edges color in sub object mode, but that didn’t work. Also I tried the forced wireframe option but that only showed the edges and not the model itself.
Anyone, any suggestions? |
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#4 (permalink) |
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Moderator
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Ink and Paint will only outline the general perimeter edges, AFAIK
Latice modifier will only render much like force wireframe but with width If this is what you mean then its not that difficult. ![]() Either you render the wireframe separately and make a composite or follow these steps -select object you want to render edges -edit mesh, use edge selection mode then select all edges -click "Create Shape From Edges" -select the shape you just created -under the modify tab, click "Renderable" under the Rendering rollout -enter desired thickness -apply color or material -render -walla! you now have a visible edge render BUT if you just want to make a quick render of the viewport in Edged faces then maybe someone else knows how. And, yes, you can also duplicate the object and put a latice modifier on the other duplicate, but that would increase your polycount and thats bad news if you have a very large scene.
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MD8 Design Solutions X3MFX Interactive Design Agency DE MAX Design PTE LTD |
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#6 (permalink) |
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Junior Member
Join Date: Aug 2003
Location: Dallas, TX
Posts: 25
Name: Eric Craft |
See my notes in the following CGTalk Thread on how to do wireframes using ink'n'paint. http://www.cgtalk.com/showthread.php?t=179112
Basically you use smoothing modifier set to 0 and set the ink'n'paint set to user smoothing groups. -Eric |
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#7 (permalink) |
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Member
Join Date: Dec 2003
Location: London
Age: 29
Posts: 78
Name: Luis Garcia |
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