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Old February 20th, 2005   #1 (permalink)
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Default Making edges visible

How do I make edges visible when doing a quick render? I’ve tried to give the edges color in sub object mode, but that didn’t work. Also I tried the forced wireframe option but that only showed the edges and not the model itself.

Anyone, any suggestions?
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Old February 20th, 2005   #2 (permalink)
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Default Re: Making edges visible

Ink´n paint material
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Old February 20th, 2005   #3 (permalink)
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Default Re: Making edges visible

Apply Lattice Modifier to your object and play with the settings.
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Old February 20th, 2005   #4 (permalink)
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Default Re: Making edges visible

Ink and Paint will only outline the general perimeter edges, AFAIK
Latice modifier will only render much like force wireframe but with width

If this is what you mean then its not that difficult.




Either you render the wireframe separately and make a composite or follow these steps

-select object you want to render edges
-edit mesh, use edge selection mode then select all edges
-click "Create Shape From Edges"
-select the shape you just created
-under the modify tab, click "Renderable" under the Rendering rollout
-enter desired thickness
-apply color or material
-render
-walla! you now have a visible edge render

BUT if you just want to make a quick render of the viewport in
Edged faces then maybe someone else knows how.

And, yes, you can also duplicate the object and put a latice modifier on the
other duplicate, but that would increase your polycount and thats
bad news if you have a very large scene.
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Old February 20th, 2005   #5 (permalink)
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Default Re: Making edges visible

Another way is to facemap something like this...
(I think you've got something similar in the maps/misc directory...)
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Old February 20th, 2005   #6 (permalink)
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Default Re: Making edges visible

See my notes in the following CGTalk Thread on how to do wireframes using ink'n'paint. http://www.cgtalk.com/showthread.php?t=179112

Basically you use smoothing modifier set to 0 and set the ink'n'paint set to user smoothing groups.

-Eric
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Old February 20th, 2005   #7 (permalink)
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Default Re: Making edges visible

http://www.spot3d.com/vray/help/VRay...tex_params.htm

is that what you need?
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