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#1 (permalink) |
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Junior Member
Join Date: Mar 2005
Location: UK
Age: 46
Posts: 2
Name: Glen Irwin |
I'm a newby to Lightscape and I'm currently trying to simulate a standard CIE overcast sky for a UK building project. What I am a little unsure about is within Lightscape and under 'Daylight' it is possible to either set the slider as 'cloudy', without 'direct control' ticked, in which case the program appears to assume a cloudy 16,000 Lx sky or if you tick direct control you can adjust the sun illuminance to match your required level - which in the UK would be 5000Lx for 85% exceedance. My concern is if I tick Direct Control, do I actually have a dim sun in an un-uniform sky ie a brighter spot in the sky where the sun is or if I still have the previous slider set to cloudy but sun illuminance set to 5000Lx does it actually simulate a true standard CIE overcast sky at 5000Lx?
With direct support from Lightscape now being withdrawn this forum is my only hope of progress. Thanks Glen |
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#2 (permalink) |
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Member
Join Date: Aug 2003
Location: Sweden
Posts: 60
Name: Kent Hulusjö |
Hi there Glen!
This will not be the answer to your qustion but expanding the possibilities in simulation. (if you didn´t know it before that is!) You might want to check out: Ecotect for building sim. -includes a front end for Radiance http://www.squ1.com/site.html I use Lights Studio from Lichtplaner -front end for Radiance- Its a plugin for max. http://www.lichtplaner.com/ from radiance you get Daylight factors etc. cheers /Kent
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Never quit learning! |
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#4 (permalink) |
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Senior Member
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Ok AFAIK, LVS uses the CIELAB skydome algorithms or at least conforms to it. This information is based on an old question I asked the Lightscape principals. Of course I was not able to acquire more detailed information because this question borders on proprietary information but the skydome does get substructuring and meshing based on my tests. Sorry this is only the information that I have.
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_ _ ______________ _ _ Arnold Gallardo Visual Content Creator Technical Writer Author:'3D Lighting: History,Concepts and Techniques' |
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#6 (permalink) |
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Senior Member
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Hi Ernest,
I don't exactly know how. You will need to ask Filippo (Tampieri) or Rod (Recker) to know that. In the early days I have been asking a lot of technical questions and could not really get detailed anwers because they were proprietary information. I had to do my own tests to evaluate LVS's capabilities on my own and demonstrate my situation and problems to Lightscape principals when I encounter an issue.
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_ _ ______________ _ _ Arnold Gallardo Visual Content Creator Technical Writer Author:'3D Lighting: History,Concepts and Techniques' |
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#8 (permalink) |
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Senior Member
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Funny
Now if it was a VIZ/Lightscape or generic arch-vis book that would fly.
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_ _ ______________ _ _ Arnold Gallardo Visual Content Creator Technical Writer Author:'3D Lighting: History,Concepts and Techniques' |
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#9 (permalink) |
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Veteran Member
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Viz and Ls, hmm not bad idea at all. Maybe also some modeling chapters and tips for Ls...then how to combine/transfer Ls. file to Viz/Max for better surface materials...combinig the two softwares...
It could realy be a Hell of a Book!!!!...not to mention again it would be a top seller
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Beeeee! |
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#10 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Australia
Posts: 757
Name: Richard McCarthy |
I think if you are concerned with Lightscape's accuracy in daylight simulation, there is a good article in cgarchitect's resource that talk about that topic :
http://www.cgarchitect.com/resources...Lightscape.pdf http://www.sbse.org/awards/docs/Shalaby.pdf
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Don't mess with my hat !! |
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