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| FAQ (Frequently Asked Questions) Check here to post questions about the competition or to look for for answers to your questions. |
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#1 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Kuwait
Age: 28
Posts: 145
Name: Mohamed Berry |
well... i just saw the shapes, i think challenge#1 is actually nothing !!
my point is with a simple cube (wich is included in the shapes) and scaling capability u can model anything u want !! like the theory we studied: "any line consists of many small points arranged in certain sequence", u can say any model consists of many small cubes arranged in a certain sequence !!! right and there is no challenge in that, except for the PC configs & software ability to calculate huge number of faces. Last edited by mohamedberry; March 14th, 2005 at 05:10 AM. |
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#2 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
What would be the point if you couldn't make something interesting from the shapes?
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http://iainc.carbonmade.com/ |
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#3 (permalink) | |
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Senior Member
Join Date: Apr 2004
Location: Kuwait
Age: 28
Posts: 145
Name: Mohamed Berry |
Quote:
Last edited by mohamedberry; March 14th, 2005 at 06:46 AM. |
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#4 (permalink) |
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Senior Member
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there is no question about the competitor's' modeling skills. I think the shapes intention is to test the competitors' creativeness, imagination and composition. I did this kind of exercise to my architecture students taking 3dsmax. the results were remarkable..different works of art for every single mind.
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#5 (permalink) |
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Senior Member
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Dudes! this is a CGArchitect contest... Architects... i totaly get this problem... this is an architectectonic problem like we all have in architecture school. This just to show that this isnt just a rendering contest. Again, i fully believe that this is an ARCHITECTONIC excercise...
Last edited by Da_RoCk; March 14th, 2005 at 07:06 AM. |
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#6 (permalink) | |
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Moderator
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Quote:
I don't agree with Mohamed's complaint though.
__________________
- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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#7 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
I disagree that you could model anything from those shapes. In theory, you could make the cubes tiny and copy hundreds of them to make a slightly more complex item but who would have the time/inclination for that.
The obvious course of action would be to use them roughly as they are to form a basic, interesting structure. - An Egyptian Hall springs to mind- You could have a great springboard for a nice render in about 10 minutes. Surely that's the point?
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http://iainc.carbonmade.com/ |
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#8 (permalink) |
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Veteran Member
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i think all the student of architecture read this in the first year, if not, read this book, very very good book about the primary elements of the architecture.
http://www.amazon.com/exec/obidos/AS...989946-2651369 Last edited by DelfoZ; March 14th, 2005 at 08:20 AM. |
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#9 (permalink) |
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Senior Member
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IC
my fist attempts for the wip was an egyptian hall! hehehe! too obvious, had to change my concept. in architecture, basic shapes are the foundations of a well design building form... the idea is to get the massing and propotions right. get the balance, compose the building by adding rhythm, unity and contrast..etc...then add the details. that theory of architecture 101 but the principle applies to all visual arts and this is architectural visualization, an artform itself. Last edited by voltaire_ira; March 14th, 2005 at 03:51 PM. |
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