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Old March 14th, 2005   #1 (permalink)
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Default Hotel Room wip

This is my first hotel room I've ever done so it's taken me longer than it should already. In fact, I've haven't rendered a real lamp for a long time, so I spent a lot of time trying to get the light to look right against the wall.

What I'm mainly looking for is comments on the lighting. Does it look real/believable/nice? I tried adding a mix of daylight, but that ended up washing out the contrast too much, so I decided to stick to interior lights only.

Bed model by 'Poco' and a lot of the other furniture was from Alexander Gorbunov who is not a member here. What good would I be without these guys?
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Old March 14th, 2005   #2 (permalink)
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Default Re: Hotel Room wip

Hey Tim. I think the image is very successful. Nice clean sanitary feel to it and the bed makes me want to go to sleep. The few things that stand out are the wood piece on the far wall and the head board. Material maybe for the head board. Very Very realistic though and the lamps are amazing with the chrome trim. How did you get the lamp shades to illuminate like that? And lastly, what software are you using? Vray and Max? Can you post settings?

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Old March 14th, 2005   #3 (permalink)
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Default Re: Hotel Room wip

Thanks Jason. You're right about the headboard. It's been a pain trying to get that fabric to tile correctly. The piece on the wall is going to be art, but it hasn't been selected yet. There's also going to be a tv and probably some other various items added later.

The lamp shade was a mix of a vray light material and a gradient to get some color at the top & bottom, although it got washed out in the post work anyways. I'll fix it for the final though.

Here are the settings. They are fairly low since I didn't want to wait forever for this draft. Nothing super special though.

And yes, Vray 1.46.15 & Viz 2005.
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Old March 14th, 2005   #4 (permalink)
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Default Re: Hotel Room wip

Hi Tim,

So ridiculously nice. Proving once again to be deserving of your competition slot. The textures are incredible (headboard and blank painting except) especially on the desk and ottoman. It looks like you might have a little light leak between the wall and the ceiling with the light that's coming from the other room (bathroom?). but maybe it's just my eyes. Beautiful image.
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Old March 14th, 2005   #5 (permalink)
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Default Re: Hotel Room wip

Very nice atmosphere Tim...

The render keeps pulling my attention, everything is just nice. I like the image as it is allready, be carefull with filling it up. If you can keep the level of sophistication as it is right now, you'll have a winner.

Good luck,
Dennis
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Old March 15th, 2005   #6 (permalink)
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Default Re: Hotel Room wip

love it... very very nice.

agree with previous comments on the head board... If your client wont mind, I think it would look nicer with another material/texture on it.

really like the nice softness of the pic, and I can clearly see that you spent some time on getting the light to look right on the wall - it does.

congrats!
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Old March 15th, 2005   #7 (permalink)
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Default Re: Hotel Room wip

Thanks guys. In reality, the headboard fabric is really nice, but its so stinkin hard to make it tileable. Are any of you texture experts out there? Or any suggestion on how to make it work better? This is my map of the fabric...
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Old March 15th, 2005   #8 (permalink)
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Default Re: Hotel Room wip

Tim,

Nice Image by the way! I think a quick fix would to go into your image and use photoshops healing tool. Try that before you actually have to make a tileable map. If that doesn't work good luck. I find that the healing tool works a lot in most instances. It blends the area your trying to touch up with pretty descent results. Photoshop CS or 7 has the healing tool.
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Old March 15th, 2005   #9 (permalink)
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Default Re: Hotel Room wip

Thanks - I'll definitely give that a shot.
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