PDA

View Full Version : Mental Ray


Pages : [1] 2

  1. sky portal
  2. FG Saving. How often?
  3. MR Exterior
  4. Field Grass using Hair and Fur
  5. First Interior Rendering in Mental Ray - Please Help to Improve
  6. How did I break the "Fast Glossy Interpolation"?
  7. Camera focus
  8. Evermotion Arch Shaders??
  9. Rusty Steel Shader
  10. Exposure expert needed!! Damn mrPhotographic Exposure
  11. Black Artifacts when using Final Gather Map
  12. Pristine white background in studio environment
  13. Raybox and RS-MR
  14. Difference between Mix and blend maps?
  15. Simulating physical models
  16. Mental Ray Proxies Usability
  17. Unknown Extra "Render" Pass
  18. interior swimming pool, caustics problem
  19. Blending 3 materials using vertex paint modifier.
  20. Exposure COntrol PER camera
  21. Photographic exposure vs Logarithmic
  22. Light Leaks using extruded splines
  23. background visible through transparenies
  24. mental ray physical sky
  25. HDRI lighting or sky??
  26. Mental Ray 3.6 book?
  27. My Version of the Dwayne Ellis bathroom
  28. hmmm weird daylight system
  29. hologram projection
  30. What's a good method to get glass to reflect the environment?
  31. Turn off AA Filters?
  32. Reflection problem
  33. Color bleeding
  34. QuickTime and WinXP64 woes...
  35. max 9 mr daylight
  36. mr daylight sky
  37. problem in daylight with fg
  38. render pass problem
  39. render passes question max9
  40. rgb values?
  41. Curatain material
  42. Mental Ray Proxies
  43. How to create shadow maps with raytrace???
  44. 3 MR questions
  45. Is this tutorial applicable?
  46. Why Mental Ray?
  47. What In The World Is Causing This?
  48. Mental Ray Tutorial
  49. photometry
  50. Making things glow MAX 9
  51. lost my A&D materials - Max 2008
  52. water level
  53. lamp shade
  54. Distributed Rendering?
  55. Grainy Render
  56. FG - questions please help me
  57. Tiles Glass
  58. Mental Ray and Vray Proxies Usability Compared
  59. fg gi and reflection in glass
  60. Loading proxy information on render.
  61. translucency and sss
  62. recalc final gather after changing filter?
  63. Mental ray Vray Radiosity materials
  64. Is there any reason to use shutter+aperture+iso?
  65. Mental Ray Proxies.
  66. MR and Max 2009 - manual?
  67. Network rendering with mental ray
  68. photometric lights
  69. photometric lights
  70. CPU Limitations
  71. Identify which machines the buckets are from.
  72. Help me!
  73. Photo Maps
  74. First ever 'nearly finished work'
  75. Night exterior with mr
  76. Daylight system soft shadows
  77. render window overlay
  78. Vray materials to mental ray again :)
  79. Ghosting Image
  80. Changing the blue sky color to white
  81. Can anybody translate this for Mental Ray
  82. Gamma correcting images
  83. Night time rendering with Mr Sun/Sky?
  84. Multi-Passing
  85. White Artifacts with the mental ray Arch&Design Material
  86. sky portal intensity
  87. hair and fur rug
  88. BG is not seen from interior through glass windows
  89. How do you save a 32-bit .HDR as a 16-bit file
  90. This is odd...
  91. Mental Ray Textures problem
  92. i am loosing it...
  93. Sky bitmap with daylight system
  94. Disabling shadows for "mr prim" hair?
  95. MR Animation Exposure EXR's ?
  96. MR and RPC's at night
  97. Gamma correction with distributed rendering?
  98. arch&des materials, max 2008
  99. DBR issue MAX 2008, cont.
  100. Dots or speckles with MR
  101. max 2008 daylight system
  102. Distributed rendering issue, Max 2008
  103. Distributed rendering issue, Max 2008
  104. Raytrace and mental ray materials
  105. Image samples of my exterior problem please help
  106. Please help with exterior animation
  107. Hatem Sayed
  108. Hatem Sayed
  109. bucket errors with mental ray. Max 9.
  110. need help with decal layers
  111. gamma settings for max 2008 and photoshop
  112. Glass material: which slot determine the glass color
  113. Can vignetting be added in post-production?
  114. help with scene (mental ray)
  115. daylight: why my scene's object not well lit
  116. material: define transparency
  117. Why is the default highligh = 0,2 for "mr photographic exposure control"?
  118. environment: sky color
  119. Raytrace & Mental Ray Max2008
  120. washed out textures with mr photographic exposure control?
  121. Mental Ray Problem
  122. Matte material script for rendering passes
  123. Hair and fur + exposure control = problems with mr?
  124. Mental Ray/Image Based Lighting & the Daylight System?
  125. Problem...
  126. How to get tutorial files? and stuff....
  127. Night time exterior
  128. What max distance do you use for ambient occlusion?
  129. Ambient occlusion w Arch & Design material + exposure control?
  130. IBL with mental ray
  131. environment
  132. interior scene using mr A&D material
  133. weird rendering effect/material
  134. Mr Animation
  135. p/graphic exposure and whitepoint settings?
  136. Library Issue
  137. Any suggestions
  138. 2-sided option in A&D material
  139. Self Illumination Question
  140. animation with mental ray
  141. Can Anyone Diagnose This Error Message?
  142. other memory saving options?
  143. glass against background turns black, help
  144. MR Image ouput with log exposure is flat!!!!
  145. mental ray interior problem
  146. How do I load models done in VRAY into MENTAL RAY without getting warning errors?
  147. IES Lights in Mental Ray
  148. Problem Whit Mental Ray
  149. Real Time Mental Ray anyone!!!
  150. how would this be lit in Mental Ray (max 08)
  151. 3d max 9 Backburner Mental Ray big problem
  152. adding Mental Ray to my skillset
  153. Exterior Nighttime
  154. Big white dots!
  155. Displacement
  156. (lack of) 3rd Party Mental Ray shaders
  157. Interiors are still noisy in max2008
  158. Black buckets in mental ray renderings?
  159. photons and glass
  160. Where do I begin?
  161. MEM 3.0 Error Not allocating memory in Mental Ray
  162. where I can assign glass color for ARCH material
  163. will contour shader produce the shadow too?
  164. Problems in Glass
  165. max 2008 water test
  166. GI and FG multiplier
  167. Color Spots on Arch&Design materials
  168. panoramic qtvr in MR
  169. Material Editor Colours
  170. tone down light color contribution from FG or GI
  171. URGENT : any way to convert standard material to A+D material
  172. another quick question on GI
  173. GI and light leaks
  174. Rendering large images
  175. colours
  176. Black boxes
  177. Final Render AA Settings
  178. reflection planes exclude from FG
  179. 1st Day trying Mental Ray
  180. rendering spots
  181. Mental Ray 3.6 With Max 2008
  182. Lighting setup problems
  183. Help with dramatic lighting
  184. Sudden camera artifacting
  185. Nume trying out Mental Ray
  186. Bitmaps....mental ray....daylight study
  187. when DBR doesn't help much
  188. hats off to joep van der steen! and a question
  189. FG Map & Rendering Time
  190. RPC Fads with mental ray
  191. MR Error Messages
  192. MR –question on A&D brushed metal material
  193. bathroom c&c
  194. mental ray: glass material
  195. Convincing moonlight
  196. Interior MR problem
  197. Carpet/Rugs
  198. Dark reflections in glass
  199. Darker shadows??
  200. How to get correct exposure on background through windows?
  201. help
  202. A&D Material / Contour Shader - crashing
  203. GI settings for Animation
  204. IES lights
  205. Parti-volume shader
  206. Mental ray Noise removal HELP
  207. Outdoor contrast and shadow
  208. how to?Distributed rendering in maya
  209. Big White Blotches when using self-illuminated material
  210. How to do this type of light in mental ray?
  211. GI Flicker Problem
  212. Speckles
  213. Oil Can effect with A+D material?
  214. Arch & Design Chrome
  215. Arch and Design Mirror and Frosted Glass
  216. reviews on my renders
  217. Mental Ray problems...
  218. Mental Ray Training Resources
  219. Falloff?
  220. Self Illumination
  221. render settings
  222. mental ray port / distributed rendering
  223. Night render with Mental Ray
  224. New Release of Max on its way
  225. Lighting critics wanted again
  226. HDR Skies and Mental Ray
  227. HELP! Daylight!
  228. Lighting critics wanted!!!
  229. Problems using Mental Ray
  230. Matte/Shadow turned completely black in Max 9
  231. Glow where shadows should be
  232. Material assignment to an instance
  233. Glossy Glass
  234. Fluro Lighting in MR
  235. mr bump map
  236. Fatal error
  237. Frosted text or image on Glass
  238. Mental Ray Shaders - Descriptions?
  239. First Mental Ray Image
  240. Help...MR GI
  241. Exterior glazing reflections
  242. command line rendering
  243. Area Light diffuse gone in Reflection
  244. mr materials
  245. HDRI in MR 3.5
  246. Hair & Fur WSM memory limit?
  247. Bright then dark spots at edges of room
  248. Glass
  249. MyMR Competition:
  250. I need help with indoor lighting