- sky portal
- FG Saving. How often?
- MR Exterior
- Field Grass using Hair and Fur
- First Interior Rendering in Mental Ray - Please Help to Improve
- How did I break the "Fast Glossy Interpolation"?
- Camera focus
- Evermotion Arch Shaders??
- Rusty Steel Shader
- Exposure expert needed!! Damn mrPhotographic Exposure
- Black Artifacts when using Final Gather Map
- Pristine white background in studio environment
- Raybox and RS-MR
- Difference between Mix and blend maps?
- Simulating physical models
- Mental Ray Proxies Usability
- Unknown Extra "Render" Pass
- interior swimming pool, caustics problem
- Blending 3 materials using vertex paint modifier.
- Exposure COntrol PER camera
- Photographic exposure vs Logarithmic
- Light Leaks using extruded splines
- background visible through transparenies
- mental ray physical sky
- HDRI lighting or sky??
- Mental Ray 3.6 book?
- My Version of the Dwayne Ellis bathroom
- hmmm weird daylight system
- hologram projection
- What's a good method to get glass to reflect the environment?
- Turn off AA Filters?
- Reflection problem
- Color bleeding
- QuickTime and WinXP64 woes...
- max 9 mr daylight
- mr daylight sky
- problem in daylight with fg
- render pass problem
- render passes question max9
- rgb values?
- Curatain material
- Mental Ray Proxies
- How to create shadow maps with raytrace???
- 3 MR questions
- Is this tutorial applicable?
- Why Mental Ray?
- What In The World Is Causing This?
- Mental Ray Tutorial
- photometry
- Making things glow MAX 9
- lost my A&D materials - Max 2008
- water level
- lamp shade
- Distributed Rendering?
- Grainy Render
- FG - questions please help me
- Tiles Glass
- Mental Ray and Vray Proxies Usability Compared
- fg gi and reflection in glass
- Loading proxy information on render.
- translucency and sss
- recalc final gather after changing filter?
- Mental ray Vray Radiosity materials
- Is there any reason to use shutter+aperture+iso?
- Mental Ray Proxies.
- MR and Max 2009 - manual?
- Network rendering with mental ray
- photometric lights
- photometric lights
- CPU Limitations
- Identify which machines the buckets are from.
- Help me!
- Photo Maps
- First ever 'nearly finished work'
- Night exterior with mr
- Daylight system soft shadows
- render window overlay
- Vray materials to mental ray again :)
- Ghosting Image
- Changing the blue sky color to white
- Can anybody translate this for Mental Ray
- Gamma correcting images
- Night time rendering with Mr Sun/Sky?
- Multi-Passing
- White Artifacts with the mental ray Arch&Design Material
- sky portal intensity
- hair and fur rug
- BG is not seen from interior through glass windows
- How do you save a 32-bit .HDR as a 16-bit file
- This is odd...
- Mental Ray Textures problem
- i am loosing it...
- Sky bitmap with daylight system
- Disabling shadows for "mr prim" hair?
- MR Animation Exposure EXR's ?
- MR and RPC's at night
- Gamma correction with distributed rendering?
- arch&des materials, max 2008
- DBR issue MAX 2008, cont.
- Dots or speckles with MR
- max 2008 daylight system
- Distributed rendering issue, Max 2008
- Distributed rendering issue, Max 2008
- Raytrace and mental ray materials
- Image samples of my exterior problem please help
- Please help with exterior animation
- Hatem Sayed
- Hatem Sayed
- bucket errors with mental ray. Max 9.
- need help with decal layers
- gamma settings for max 2008 and photoshop
- Glass material: which slot determine the glass color
- Can vignetting be added in post-production?
- help with scene (mental ray)
- daylight: why my scene's object not well lit
- material: define transparency
- Why is the default highligh = 0,2 for "mr photographic exposure control"?
- environment: sky color
- Raytrace & Mental Ray Max2008
- washed out textures with mr photographic exposure control?
- Mental Ray Problem
- Matte material script for rendering passes
- Hair and fur + exposure control = problems with mr?
- Mental Ray/Image Based Lighting & the Daylight System?
- Problem...
- How to get tutorial files? and stuff....
- Night time exterior
- What max distance do you use for ambient occlusion?
- Ambient occlusion w Arch & Design material + exposure control?
- IBL with mental ray
- environment
- interior scene using mr A&D material
- weird rendering effect/material
- Mr Animation
- p/graphic exposure and whitepoint settings?
- Library Issue
- Any suggestions
- 2-sided option in A&D material
- Self Illumination Question
- animation with mental ray
- Can Anyone Diagnose This Error Message?
- other memory saving options?
- glass against background turns black, help
- MR Image ouput with log exposure is flat!!!!
- mental ray interior problem
- How do I load models done in VRAY into MENTAL RAY without getting warning errors?
- IES Lights in Mental Ray
- Problem Whit Mental Ray
- Real Time Mental Ray anyone!!!
- how would this be lit in Mental Ray (max 08)
- 3d max 9 Backburner Mental Ray big problem
- adding Mental Ray to my skillset
- Exterior Nighttime
- Big white dots!
- Displacement
- (lack of) 3rd Party Mental Ray shaders
- Interiors are still noisy in max2008
- Black buckets in mental ray renderings?
- photons and glass
- Where do I begin?
- MEM 3.0 Error Not allocating memory in Mental Ray
- where I can assign glass color for ARCH material
- will contour shader produce the shadow too?
- Problems in Glass
- max 2008 water test
- GI and FG multiplier
- Color Spots on Arch&Design materials
- panoramic qtvr in MR
- Material Editor Colours
- tone down light color contribution from FG or GI
- URGENT : any way to convert standard material to A+D material
- another quick question on GI
- GI and light leaks
- Rendering large images
- colours
- Black boxes
- Final Render AA Settings
- reflection planes exclude from FG
- 1st Day trying Mental Ray
- rendering spots
- Mental Ray 3.6 With Max 2008
- Lighting setup problems
- Help with dramatic lighting
- Sudden camera artifacting
- Nume trying out Mental Ray
- Bitmaps....mental ray....daylight study
- when DBR doesn't help much
- hats off to joep van der steen! and a question
- FG Map & Rendering Time
- RPC Fads with mental ray
- MR Error Messages
- MR –question on A&D brushed metal material
- bathroom c&c
- mental ray: glass material
- Convincing moonlight
- Interior MR problem
- Carpet/Rugs
- Dark reflections in glass
- Darker shadows??
- How to get correct exposure on background through windows?
- help
- A&D Material / Contour Shader - crashing
- GI settings for Animation
- IES lights
- Parti-volume shader
- Mental ray Noise removal HELP
- Outdoor contrast and shadow
- how to?Distributed rendering in maya
- Big White Blotches when using self-illuminated material
- How to do this type of light in mental ray?
- GI Flicker Problem
- Speckles
- Oil Can effect with A+D material?
- Arch & Design Chrome
- Arch and Design Mirror and Frosted Glass
- reviews on my renders
- Mental Ray problems...
- Mental Ray Training Resources
- Falloff?
- Self Illumination
- render settings
- mental ray port / distributed rendering
- Night render with Mental Ray
- New Release of Max on its way
- Lighting critics wanted again
- HDR Skies and Mental Ray
- HELP! Daylight!
- Lighting critics wanted!!!
- Problems using Mental Ray
- Matte/Shadow turned completely black in Max 9
- Glow where shadows should be
- Material assignment to an instance
- Glossy Glass
- Fluro Lighting in MR
- mr bump map
- Fatal error
- Frosted text or image on Glass
- Mental Ray Shaders - Descriptions?
- First Mental Ray Image
- Help...MR GI
- Exterior glazing reflections
- command line rendering
- Area Light diffuse gone in Reflection
- mr materials
- HDRI in MR 3.5
- Hair & Fur WSM memory limit?
- Bright then dark spots at edges of room
- Glass
- MyMR Competition:
- I need help with indoor lighting