- texture resource thread
- Tip: Recording your screen
- DPI vs PPI
- Monitor and Printer Calibration
- Barrel Distortion Correction
- DOF shader
- Water wall
- Free 3D Model Resources
- Lighting Article
- Let there be clouds
- Topviews / Overhead Plans
- npr technique?
- Creating Architectural Glass
- Making Your 3ds max Projects Beautiful
- VIZ/MAX/Lightscape are they the same?
- Printing Resolution/size/dpi/ppi
- TIP: RGB value calculator
- tip: Anti aliasing filters rendered
- Cedar Shake Roofs
- tip: changing the color of RPC cars
- Camera Matching
- Customising Brushes in Photoshop
- Fakeiosity: How to?
- RALcolor-chart / Architectural Colors
- Realtime Visualisation Software
- Creating Water
- Lighting with Vray
- B&W -> Colour
- Making convincing materials: which SHADER to use?
- Dummy Replacement for faster Reflection Calculation
- Exclusion from alpha channel
- Multiperspective Panoramas
- Procedural Panel Modeling
- NPR-techniques
- *** POSTING TOPICS TO THIS FORUM ***
- using a mirror
- People Sprites
- AutoCAD to PhotoShop
- Fine Art & Traditional Techniques
- Adding Roads into Terrian
- Tips for creating good looking wood siding?
- blurry reflection
- Terrain Modeling Help!
- LIGHT RAYS FADING?
- metals
- Glass material
- Rendering Great Skies
- Correcting Paralax Error and Composition
- Rendering grass in 3D Max