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Challenge #2 - FINAL If you are one of the top 25 contestants, please post your Final images here.

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Old April 27th, 2005   #1 (permalink)
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Default Niall Browne - FINAL

Evil robot or no, can't expect my extraordinarily patient wife to remain patient any longer so I'm posting final WIP now and also final render.

Still looking to resolve this tired old resolution v. file size chestnut so am posting 1000x1000 as WIP and 1500x1500 final render. Both under 200k but the 1000 is so pixelly. Even the 1500 is poor. I know it's not exactly regular but I suppose if the 1500 is thrown out, the 1000 can take it's place (???). It's all still a bit fluffy.

I'm off home for me tea.
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Old April 30th, 2005   #2 (permalink)
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Default Re: Niall Browne - FINAL

I love this image! I find your images whimsical and effective. I don’t know if the car was supposed to feel compressed in time. Seems distorted but works well with the caricature of your rendering.
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Old May 2nd, 2005   #3 (permalink)
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Default Re: Niall Browne - FINAL

Nice. The stylized look has brought the whole image together and the entourage is intergrated very well. It looks like a still from a film starring the design of Lebbeus Woods.
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Old May 2nd, 2005   #4 (permalink)
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Default Re: Niall Browne - FINAL

Hmm, I think the Leb Woods reference might be a bit overt. Of course his work begs to be rendered so why not. I like the feel of light wrapping over it, but I am not sure of the intentional vertical stretching. I think the Woods structure would be better served w/o competing w/ the building in middle of frame, perhaps framed closer and more central.
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Old May 3rd, 2005   #5 (permalink)
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Default Re: Niall Browne - FINAL

I like the sketchy feel to this image eventhough it feels more like a pen and ink drawing. The color palette works well in this instance by evoking a 'rustic Metropolis' feeling to the render. I do not know of the vertical sheer works since that detracts a bit in the composition.

The establishment of light direction and dominance is well done combined with the tonal range is effective. It does however make the image feel claustrophobic. The details are wonderful along with the proper placement of people and non architectural elements including signage. A bit more subtle definition of the sky is warranted however even if the white stark sky works, that patch of greyish green in the sky is a bit distracting. Also some parts of the image can be lightened a bit to give more information like on the ground on the left next to the car, those can be lightened up a bit just to show a hint of detail, a suggestive one only nothing defined.

It is a sucessful image but it lacks the emhasis for a subject matter. It is more of a graphic arts illustration than an arch-vis. It is also a bit hard to discern the materials used in the image even if they are obvious. it is something I expect to see in Soho and in that end you have succeded very well.
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Old May 9th, 2005   #6 (permalink)
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Default Re: Niall Browne - FINAL

This is successful for a highly stylized piece. It's a evocative with a lot of visual interest. It's one of the very few time when a 3pt perspective is called for, but the image seems stretched vertically? The people and ground level entourage appear a little strange because of it.
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Old June 1st, 2005   #7 (permalink)
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Default Re: Niall Browne - FINAL

You said you were going to use Leb Woods as your inspiration, and you weren't joking. You've done a good job of it, and surpassed old Leb by making people that you can actually care about. Missing is his grainy style, but that is how you have interpreted him, this rendering does not suffer for it. In fact, you have managed to exploit photoreal methods to add your own vagueness. You have used the flaws of photography--blurred part due to focus or movement and over and underexposure obscuring detail.

However, Woods' designs of the series you used tend to have his new architecture more integrated to the existing, they grow and break out of it. Yours is mostly stuck between two unaffected structures. The new piece resembles a head and shoulders a little too much. Or maybe just enough, depending on your intent. It bothers me. The sky has a cloud shape that creates a green arm and hand reaching down to grab the guys hat off, I find it distracting.

The squeezing of the picture adds to the sense of strangeness. There is a sense of overall chaos and complexity which makes the new piece seem right at home.

This is a picture done almost entirely in two tones--rust and warm gray. It is a masterful use of a limited pallette to hold an otherwise fragmented piece together.
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