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| Other 3rd Party Renderers Posts about 3rd party plug-in renderers like Brazil r/s, Final Render etc. |
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#1 (permalink) |
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Senior Member
Join Date: Oct 2004
Location: Wales
Posts: 119
Name: Deri Jones |
Hi folks
Attached is a WIP of a new building - textured in Maya, rendered in Mental Ray with a HDRI dome and one simple area light for sun - Final Gather (800 rays) setting only (no GI). I keep getting these random black splodges - I can't see any connection with geometry. The FG previz doesn't appear to have any holes - only when it's doing it's final run do the holes appear. Anybody got any ideas why this is happening or how to solve it? Thanks Deri (tearing his hair out!) |
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#3 (permalink) |
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Member
Join Date: Nov 2002
Location: Vienna
Age: 33
Posts: 41
Name: Jan-Ruben Fischer |
It could be a material problem. i have these problems in max using the raytrace material, sometimes even with the standard material. i solved it using the DGS-Material even for plain diffuse materials...
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#4 (permalink) |
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Senior Member
Join Date: Oct 2004
Location: Wales
Posts: 119
Name: Deri Jones |
Thanks - I'll try that. I'm using Photoshop texture file nodes for convenience (does MAX have that? - colour, bump etc on different layers - very handy!) and I wonder if that might be a cause - I rendered the second example again later and it came through without a problem.....
Thanks again Deri |
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#5 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Kuwait
Age: 28
Posts: 145
Name: Mohamed Berry |
Hey... i had the exact problem and it turned out to be caused by wrong saved GI values, so all you'll have to do is to restart & regenerate your GI
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#6 (permalink) |
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Senior Member
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some say its the material that causes the prob, for some its the render settings, as for me, i say its the mesh...try to convert everything into an editable poly, let's see. it happened to me, i tried everything, but turning it into a poly worked for me.
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WIP... |
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#8 (permalink) |
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Veteran Member
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WOW!!! That's extreme LOL
Up the sampling, and make the sampling area smaller. I'd check the Hdri for very dark areas and the area light settings-as those maybe 'sampled' to low also. I've never seen mental ray, without GI photons produce anything so dark and well defined. WDA
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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