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Old May 23rd, 2005   #1 (permalink)
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Default Mental Ray - black blobs help

Hi folks
Attached is a WIP of a new building - textured in Maya, rendered in Mental Ray with a HDRI dome and one simple area light for sun - Final Gather (800 rays) setting only (no GI). I keep getting these random black splodges - I can't see any connection with geometry. The FG previz doesn't appear to have any holes - only when it's doing it's final run do the holes appear.
Anybody got any ideas why this is happening or how to solve it?
Thanks
Deri (tearing his hair out!)
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Old May 23rd, 2005   #2 (permalink)
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Default Re: Mental Ray - black blobs help

Another view -
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Old May 23rd, 2005   #3 (permalink)
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Default Re: Mental Ray - black blobs help

It could be a material problem. i have these problems in max using the raytrace material, sometimes even with the standard material. i solved it using the DGS-Material even for plain diffuse materials...
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Old May 23rd, 2005   #4 (permalink)
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Default Re: Mental Ray - black blobs help

Thanks - I'll try that. I'm using Photoshop texture file nodes for convenience (does MAX have that? - colour, bump etc on different layers - very handy!) and I wonder if that might be a cause - I rendered the second example again later and it came through without a problem.....
Thanks again
Deri
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Old June 20th, 2005   #5 (permalink)
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Default Re: Mental Ray - black blobs help

Hey... i had the exact problem and it turned out to be caused by wrong saved GI values, so all you'll have to do is to restart & regenerate your GI
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Old June 23rd, 2005   #6 (permalink)
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Default Re: Mental Ray - black blobs help

some say its the material that causes the prob, for some its the render settings, as for me, i say its the mesh...try to convert everything into an editable poly, let's see. it happened to me, i tried everything, but turning it into a poly worked for me.
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Old June 30th, 2005   #7 (permalink)
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Default Re: Mental Ray - black blobs help

My guess is that you use architectural materials??? Change to standard

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Old June 30th, 2005   #8 (permalink)
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Default Re: Mental Ray - black blobs help

WOW!!! That's extreme LOL

Up the sampling, and make the sampling area smaller. I'd check the Hdri for very dark areas and the area light settings-as those maybe 'sampled' to low also. I've never seen mental ray, without GI photons produce anything so dark and well defined.


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Old July 4th, 2005   #9 (permalink)
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Default Re: Mental Ray - black blobs help

I am suffering the same right now. I am wondering if this is the 'flag as black' option for illegal video color?
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Old July 4th, 2005   #10 (permalink)
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Default Re: Mental Ray - black blobs help

NO! It's a material error! --> Standard!

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