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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: vienna
Posts: 249
Name: olaf lubanski |
maybe i am ignorant, but can someone please tell me what a blueprint rendering is.
i found a site which deals with this matter: http://www.hpi.uni-potsdam.de/~doell...hitecture.html but to tell the truth it doesn't satisfy me much and i still don't understand what is exactly meant by "blueprint rendering". is this some new rendering technique or is it common? many thanks for any explanation! |
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#2 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,893
Name: travis schmiesing |
i skimmed the text, but it really isn't clear what the heck he is exactly talking about. i think he needs to revise his language because the term 'read blueprints' means you have an understanding of the space, and understand all of the notes and line weights, what they mean ect.
it sounds like he is saying his sofware can cut a section, which then acts as a cad plan. which is pretty standard for cad modeling software.
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travis schmiesing |
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#3 (permalink) |
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Veteran Member
Join Date: Oct 2003
Location: California
Posts: 529
Name: Raymond Fiore |
http://www.vrs3d.org/
Click the 'Blueprints' link on the left (under Ongoing Work), see if that helps. |
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#5 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,893
Name: travis schmiesing |
now that i see exactly what blueprint rendering is, it makes sense. it is more sophisticated than just a standard perspective line drawing. it looks like it combines shader, and ink 'n paint style line work. you could acheive the same effect in photoshop with a little handiwork, but it is useful, more so for product design than architecture.
http://www.hpi.uni-potsdam.de/vrs/images/blueprints.gif .
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travis schmiesing |
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#7 (permalink) |
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Veteran Member
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Blueprint rendering in this case is taking a 3D space and progressively (by layers) turning solid and occluding surfaces into rendered lines... allowing the viewer to experience the 'entire' structure rather than just sections, Animation or interaction based on a depth mask technique... sounds simple
Thats my take on it
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