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Old May 31st, 2005   #1 (permalink)
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Unhappy How to make realistic fabric material in 3ds max?

Hello Guys,

This is my first ever post. Can anybody help me how to create realistic fabric? I want to use them for my blankets, towels, pillows and etc...pls help me.

Any tutorials u can give me?

Do I need a plug-in to do the job?

Thanks...

Dexter

Last edited by dexter; September 12th, 2005 at 03:44 AM.
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Old May 31st, 2005   #2 (permalink)
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Default Re: How to make realistic fabric material?

For a basic fabric material, you need a fabric texture map for diffuse and bump. For the diffuse channel, use a perp-falloff map with the fabric bitmap in both slots, but with the 'side' version lightened.

The basic property of cloth is that it lightens as it curves away from you, so the falloff map should do the trick.

hope that makes sense!
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Old May 31st, 2005   #3 (permalink)
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Default Re: How to make realistic fabric material?

Besides the texture, good fabric needs lots of polygons so that you can add surface ripples and bumps. Bump maps never look convincing (imo).

Possibly the best way is using Subdivision Surfaces. When you push/pull an area, the surrounding area reacts, much like in cloth.

You can also use cloth simulation plug-ins but the results are difficult to control.
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Old May 31st, 2005   #4 (permalink)
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Default Re: How to make realistic fabric material?

those are very useful insights indeed....I like the material comment very much.
thanks,
Ihab
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Old June 1st, 2005   #5 (permalink)
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Smile Re: How to make realistic fabric material?

Thank you Patrick & Iain, I will do as what you adviced...

Thanks alot guys...
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Old June 1st, 2005   #6 (permalink)
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Default Re: How to make realistic fabric material?

Great points Patrick, I learn a little with the basics given today, Thanks
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Old August 29th, 2005   #7 (permalink)
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Default Re: How to make realistic fabric material?

Hi Guys a First timer here too.

Im currently using Fprime for interiors and i also have trouble creating a convincing fabric material. Can some one like explain a bit better???

Also i wonder how you guys make a simple wall material. Im wondering cuz i use a really basic, non-bump-map material. Make it a warm-white and tweak the diffuse, but thats it really. How do you guys make a wall material?

Thx
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Old August 29th, 2005   #8 (permalink)
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Default Re: How to make realistic fabric material?

For plaster finish walls I generally use an 80-85% diffuse material with a subtle Turbulence procedural in the colour channel set to a slightly cooler shade than the main colour. The Turbulence is 10mm, 20mm and 15mm in scale at around 25% opacity.

I copy that and paste it into the bump channel and set the specularity to 8% and reflection to 2%.

You need some variation to cast subtle shadows.

This is how it turns out..............
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Old September 12th, 2005   #9 (permalink)
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Default Re: How to make realistic fabric material?

Ill give it al go. Thx alot
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