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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Member
Join Date: Mar 2005
Location: singapore
Age: 32
Posts: 92
Name: dexter manalo |
Hello Guys,
This is my first ever post. Can anybody help me how to create realistic fabric? I want to use them for my blankets, towels, pillows and etc...pls help me. Any tutorials u can give me? Do I need a plug-in to do the job? Thanks... Dexter Last edited by dexter; September 12th, 2005 at 03:44 AM. |
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#2 (permalink) |
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Junior Member
Join Date: Feb 2003
Location: Scotland
Posts: 8
Name: Patrick Macdonald |
For a basic fabric material, you need a fabric texture map for diffuse and bump. For the diffuse channel, use a perp-falloff map with the fabric bitmap in both slots, but with the 'side' version lightened.
The basic property of cloth is that it lightens as it curves away from you, so the falloff map should do the trick. hope that makes sense! |
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#3 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
Besides the texture, good fabric needs lots of polygons so that you can add surface ripples and bumps. Bump maps never look convincing (imo).
Possibly the best way is using Subdivision Surfaces. When you push/pull an area, the surrounding area reacts, much like in cloth. You can also use cloth simulation plug-ins but the results are difficult to control.
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http://iainc.carbonmade.com/ |
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#7 (permalink) |
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Junior Member
Join Date: Aug 2005
Location: Sittard
Age: 25
Posts: 2
Name: Sjoerd Olislagers |
Hi Guys a First timer here too.
Im currently using Fprime for interiors and i also have trouble creating a convincing fabric material. Can some one like explain a bit better??? Also i wonder how you guys make a simple wall material. Im wondering cuz i use a really basic, non-bump-map material. Make it a warm-white and tweak the diffuse, but thats it really. How do you guys make a wall material? Thx |
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#8 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
For plaster finish walls I generally use an 80-85% diffuse material with a subtle Turbulence procedural in the colour channel set to a slightly cooler shade than the main colour. The Turbulence is 10mm, 20mm and 15mm in scale at around 25% opacity.
I copy that and paste it into the bump channel and set the specularity to 8% and reflection to 2%. You need some variation to cast subtle shadows. This is how it turns out..............
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http://iainc.carbonmade.com/ |
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