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| Challenge #3 - FINAL If you are one of the top 20 contestants, please post your Final images here and comment on others FINAL posts. |
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#1 (permalink) |
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Senior Member
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my final rendering
thanks Chen
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http://www.chen3d.com Last edited by cqfcqf; June 1st, 2005 at 01:45 AM. |
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#2 (permalink) |
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Veteran Member
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At first glance this picture really grabs you. But it doesn't hold on. It is technically very well put together, but does not go beyond that to create any human connection. One obvious reason is that it is the only entry in this round that does not have any indication of people. That can work--people can be a real distraction when you're trying to see the architecture. But I really miss them here. There are no banners, fabrics, chairs trees or plants. It's a nice space. No-one wants to be here?
It's green. It's really, really green. You do show some other colors so that we know its not a tinted monochrome image, but I would like to see more 'other' colors. There is white and reddish light spilling down around the columns. Let's see more of that. Let's see the sunlight coming in adding a whiter or yellow color at the entry, which would balance the green of the rest, push it back. I like the view. I was going to suggest a differnet view or two, but cannot say that the one you chose is a bad choice, so I will just say that its good, but the space would allow for other options to work, also. The surface treatment is well handled. The floor is slick but with just the right amount of blur, the spidery pattern of the beams is wonderfully subtle, the ceiling mesh material a nice contrast to the shiny stuff. Imagine this place with a Chinese New Year parade detouring through, with a dragon, banners and streamers, children running about excitedly and a row of delighted office workers leaning over the railing to watch. |
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#3 (permalink) |
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Member
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Classic composition and the intricate modeling compliments the chosen camera position. The lighting solution is highly believable, however the almost monochromatic finish detracts, I feel little warmth or invitation from this image. Although the strong surface reflections add to the overall effect I would suggest exploring different finishes and reflective qualities
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#4 (permalink) |
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Member
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The one point perspective engages the viewer to experience the interior space. Once I am in the space, I have a hard time understanding what to experience next. There are clues in this image; I can either leave the space or go up the stairs. I find the author staging the narrative of the lobby interior but doesn’t work with lighting or textures to dramatize or to spark the imagination. On the technical side, lighting quality and reflectivity of building material works well.
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#5 (permalink) |
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Member
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The daylight from screen right is the stringest aspect of this image, it has a tangible sense of light energy. What I don't like about the image is the excessive distortion from adjusting the 3rd vansihing point out. Also the finishes feel too uniformly polished and generic in feel, alluding to CG render of the past when raytracing was a novelty. Perhaps the finishes would be that reflective, but it would help to have more specular inconsistency throughout the space..
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#6 (permalink) |
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Senior Member
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I cannot stand that we are centimeters from a one point perspective that engages with the center of the space – but not quite there. So for starters…either make it central or don’t but getting it really, really close just hurts. The other thing that really bothers me is the octagon in the ceiling center where my eye always ends up - I understand the desire to see it but making it this distorted ensures our eyes get sucked into it and the lovely progression from right to left you are trying to show is overshadowed.
Secondly, the coolness of the interior is fine – though my eye continues to be drawn to the warmth of the peach light around the column reveals – and I wonder what is so special about those reveals that a special color is used that isn’t used anywhere else – even outside. If you are going to go with a theme and then break with it – then make sure where you break it is special enough to warrant it. Third, this has to be done by an architect as almost everything is defined by lines and tone (value) is used only where the computer has told you it is. You have real opportunities to pull the beams and balcony off the ceiling above them, or the columns at the left off the back wall – by pushing around the tones – but you don’t take it. So – move back a few bays, to the right 3-4 centimeters, reduce your FOV, and render it over. Then get it into Photoshop and really work on explaining the levels through value. And you might add some people too. |
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