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| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Member
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Hi,
I searched the forum and didnīt find an answer. I am about to deal with a big urban project, and I was wandering how a project like that should be handled. I mean, are there ways of manageing these kind of projects? One thing it came to mind is to render separetely a couple of buildings at a time with everything else "not visible to camera" so that shadows and reflections are seen, and then merge everything in photoshop or afterFx. But poly count might be too high. So it is probably better to take lateral images of buildings, that will be seen far away, and map some low poly geometry, and only leave fully modeled buildings on the front. May be xref (never used them) or proxys or render passes? Tips? Iīm working with 3ds max and vray. Thanks! |
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#3 (permalink) |
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Veteran Member
Join Date: Mar 2004
Location: Bradford
Age: 27
Posts: 1,280
Name: James Taylor |
if your modelling in autocad i'd use xref's as it allows you to easily update things individually. Then file link the main .dwg into viz and it'll bring across everything. In viz the layers for each xref will also be brought across again helping you keep things managable. If you keep a standard set of layers for for things in autocad, e.g. glass / red brick / window frames etc. you can set up all materials for one house in viz and you can then just work down the layer list and know the mapping size and material for each element of each house.
i've not found it nessacary to use proxy objects for the buildings before, but i'd suggest it for the trees and simliar things as it works brilliantly and keeps down polycount. |
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#4 (permalink) |
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Member
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Andrew: Vray proxy objects? yeah, I've heard about that. I'll give them a try.
By the way, I have a comment about your site. may I? It's kind of hard to know where to click to see your images. Jat: Xref's might be a good choice, but I'm not very fond with autocad for modeling. Besides I don't have Viz May be using different Max's files instead... I wander how the guys of ILM have done with Star Wars Episode III. Those cities are awesome. Thanks! |
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#5 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,997
Name: Tom Livings |
I think the people on the star wars project might have had some really good computers....
Saying that, I dont reckon polycount is your biggest enemy. How close up are you going to see these houses? Anything in the distance can be texture mapped up, surely? Does it have to be one continuous track? they are ussually fairly boring. Sort clips put together are more easily managed, you can turn of stuff and map distant stuff. Its any reflections/caustics/opacity thats going to screw you over and if you cant borrow pixars render farm, you'll just have to map everything. and use environment mapping for reflections. |
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#7 (permalink) | ||
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Member
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Tommy:
Quote:
Quote:
Andrew: thanks for the link. I've been playing with vray proxies but don't get yet the way to use them. Do you proxy a hole building? or every part by itself? I ask this because of the materials. |
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#8 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,563
Name: Sawyer Fischer |
I have never done it but I assume you could alpha map your foreground and composite it into your background sequence using the same camera path.
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