Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > MAIN FORUMS > General Discussions

Notices

General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture

Reply
 
LinkBack Thread Tools Display Modes
Old June 1st, 2005   #1 (permalink)
Member
 
Join Date: Sep 2004
Location: Buenos Aires
Age: 31
Posts: 30

Name: Guido Garfunkel


Argentina  Send a message via MSN to Lupaz


Default Large urban project - Management?

Hi,

I searched the forum and didnīt find an answer.
I am about to deal with a big urban project, and I was wandering how a project like that should be handled. I mean, are there ways of manageing these kind of projects?
One thing it came to mind is to render separetely a couple of buildings at a time with everything else "not visible to camera" so that shadows and reflections are seen, and then merge everything in photoshop or afterFx.
But poly count might be too high. So it is probably better to take lateral images of buildings, that will be seen far away, and map some low poly geometry, and only leave fully modeled buildings on the front.
May be xref (never used them) or proxys or render passes?

Tips?
Iīm working with 3ds max and vray.

Thanks!
Lupaz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 1st, 2005   #2 (permalink)
Member
 
Join Date: Apr 2005
Location: Vancouver, BC
Posts: 54

Name: Andrew Schroeder


Canada 


Default Re: Large urban project - Management?

We have worked on projects as high as 2000 buildings, and we have found the best solution *so far* to be vray proxy objects.
Andrew Schroeder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 1st, 2005   #3 (permalink)
Veteran Member
 
Join Date: Mar 2004
Location: Bradford
Age: 27
Posts: 1,280

Name: James Taylor


United Kingdom 


Default Re: Large urban project - Management?

if your modelling in autocad i'd use xref's as it allows you to easily update things individually. Then file link the main .dwg into viz and it'll bring across everything. In viz the layers for each xref will also be brought across again helping you keep things managable. If you keep a standard set of layers for for things in autocad, e.g. glass / red brick / window frames etc. you can set up all materials for one house in viz and you can then just work down the layer list and know the mapping size and material for each element of each house.

i've not found it nessacary to use proxy objects for the buildings before, but i'd suggest it for the trees and simliar things as it works brilliantly and keeps down polycount.
JamesTaylor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 2nd, 2005   #4 (permalink)
Member
 
Join Date: Sep 2004
Location: Buenos Aires
Age: 31
Posts: 30

Name: Guido Garfunkel


Argentina  Send a message via MSN to Lupaz


Default Re: Large urban project - Management?

Andrew: Vray proxy objects? yeah, I've heard about that. I'll give them a try.
By the way, I have a comment about your site. may I? It's kind of hard to know where to click to see your images.

Jat: Xref's might be a good choice, but I'm not very fond with autocad for modeling. Besides I don't have Viz
May be using different Max's files instead...

I wander how the guys of ILM have done with Star Wars Episode III. Those cities are awesome.

Thanks!
Lupaz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 2nd, 2005   #5 (permalink)
Veteran Member
 
Tommy L's Avatar
 
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,997

Name: Tom Livings


United_States 


Default Re: Large urban project - Management?

I think the people on the star wars project might have had some really good computers....
Saying that, I dont reckon polycount is your biggest enemy. How close up are you going to see these houses? Anything in the distance can be texture mapped up, surely? Does it have to be one continuous track? they are ussually fairly boring. Sort clips put together are more easily managed, you can turn of stuff and map distant stuff. Its any reflections/caustics/opacity thats going to screw you over and if you cant borrow pixars render farm, you'll just have to map everything. and use environment mapping for reflections.
Tommy L is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old June 2nd, 2005   #6 (permalink)
Member
 
Join Date: Apr 2005
Location: Vancouver, BC
Posts: 54

Name: Andrew Schroeder


Canada 


Default Re: Large urban project - Management?

Hi Lupaz,

Check www.rem-system.com for more images.
Andrew Schroeder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 3rd, 2005   #7 (permalink)
Member
 
Join Date: Sep 2004
Location: Buenos Aires
Age: 31
Posts: 30

Name: Guido Garfunkel


Argentina  Send a message via MSN to Lupaz


Default Re: Large urban project - Management?

Tommy:
Quote:
Does it have to be one continuous track? they are ussually fairly boring
I agree, I'm going to work with separate short clips.

Quote:
you'll just have to map everything
Yes, I know. But this never gets very realistic. And, as I have the time, I wander if there's a way to (in an extremist way) take a clip for every building alone with the same trajectory (fully or almost fully modeled), and then merge all these buidings together in one full complete and realistic animation, say in after FX or premier or whatever. That would be great because your limit would be only the number of people and PCs working, and not the power of each computer. I might be wrong though. I have no experience with this kind of scenes.

Andrew: thanks for the link.
I've been playing with vray proxies but don't get yet the way to use them. Do you proxy a hole building? or every part by itself? I ask this because of the materials.
Lupaz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 3rd, 2005   #8 (permalink)
Veteran Member
 
Sawyer's Avatar
 
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,563

Name: Sawyer Fischer


United_States 


Default Re: Large urban project - Management?

I have never done it but I assume you could alpha map your foreground and composite it into your background sequence using the same camera path.
Sawyer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 6th, 2005   #9 (permalink)
Member
 
Join Date: Sep 2004
Location: Buenos Aires
Age: 31
Posts: 30

Name: Guido Garfunkel


Argentina  Send a message via MSN to Lupaz


Default Re: Large urban project - Management?

Yes, that is what I had in mind. I just wanted to see if there was something I was missing
Lupaz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Large Project WIP Need HELP! Atom Work in Progress (WIP) 15 June 3rd, 2005 07:48 AM
which project management software are you using. virses General Discussions 3 February 1st, 2005 11:33 AM
Project Management, Timesheet and Accounting software Jeff Mottle General Discussions 9 January 28th, 2005 01:07 PM
Project Managers and Architects. . . garethace General Discussions 2 January 24th, 2004 01:48 AM
Digital asset management software beta test PhillipT General Discussions 13 October 13th, 2003 08:30 AM


All times are GMT -7. The time now is 06:05 PM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Đ Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.