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| Challenge #3 - FINAL If you are one of the top 20 contestants, please post your Final images here and comment on others FINAL posts. |
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#2 (permalink) |
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Veteran Member
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Very nice! What's great about this rendering is the play of color. In total, the light doesn't change all that much (I wish it did change more). What carries us here is the color. You go from blue, at the windowwall, to yellow to redish-brown to yellows and greens and back again. And the round window makes it feel a bit like we're in a big washing machine.
The shadows imply strong sunlight, yet it never feels all that strong. Still, the secondary lighting from its bounces reads nicely. Just when you would fall inot the dark areas, there are those great little lamps to grab your attention. The fact that they, and the other hanging elements, are white only helps to show off the color in the rest of the space. While the figures are pretty good and correctly sized and placed, they do not react to the scene's lighting properly--the shadows don't hit them. All too often, artists treat shadows as blackish objects added to a scene, when in fact they are a lively and interactive part of it. This picture shows that very expertly. Notice how the shadows carry the color shifts and have livelyness. Look at the foreground right where the wall meets the floor. You could isolate just that area and have a really sweet image. |
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#3 (permalink) |
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Member
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The arrangement of the space is nice. Is seems the focus is on objects rather than architecture though. The use of color throughout the scene is the image’s strongest feature. The ghosting and motion blur of people distracts from the scene. The lighting on left could be more developed and the space towards the rear left seems to be deserted and uninviting.
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#4 (permalink) |
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Member
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Due to the selected viewpoint, one does not feel grounded in the space and it feels disorienting. There is no life in the upper atrium space due to lack of consideration of lighting. The composition is fine but the montage of different architectural motifs breaks the unity of the image.
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#6 (permalink) |
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Senior Member
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Once again..the technical aspects are impressive. The lighting is quite beautiful and I like the wall treatment as well as the details and the selection of furniture.
My criticism of it would be that the point of view doesn’t really help illuminate much of the architecture. By placing it along the line of the floor material change, and suspension wire(?) you’ve really broken the image into two. I can understand the white wafer as a bandaid pulling the halves together again, but to my eye it isn’t enough. This view also doesn’t really show the changes in the floor planes very well. Which I think is relatively important to you considering your concern with showing the lights and furniture on the far left…which could probably be cropped in for a better composition. Most especially the area at the far back on the left is distracting and not all that clear as far as what is supposed to be going on there. So, if the social area, the furniture, and that stuff is important to you, I would select a point of view that took that more into account as part of a taught composition and not select a view based on a clever idea (the edge between two floor planes). Last edited by jkletzien; June 15th, 2005 at 01:36 PM. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Alicja Bula - final 2 | Alicja | Challenge #2 - FINAL | 6 | June 1st, 2005 12:25 PM |
| Alicja Bula - WIP | Alicja | Challenge #3 - WIP | 1 | June 1st, 2005 06:57 AM |
| Alicja Bula - final | Alicja | Challenge #1 - FINAL | 5 | March 31st, 2005 11:18 AM |
| Alicja Bula - WIP | Alicja | Challenge #1 - WIP | 10 | March 23rd, 2005 04:33 PM |
| Alicja Bula | Alicja | Challenge Qualifications | 0 | February 28th, 2005 03:57 AM |