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Challenge #3 - FINAL If you are one of the top 20 contestants, please post your Final images here and comment on others FINAL posts.

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Old June 1st, 2005   #1 (permalink)
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Name: Nicholas Moshenko


 


Default Nicholas Moshenko - Final

It's alive!

Best of luck to all -
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File Type: jpg Nicholas Moshenko - Final.jpg (163.6 KB, 729 views)
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Old June 13th, 2005   #2 (permalink)
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Default Re: Nicholas Moshenko - Final

I love this picture! That was my first reaction, and I still love it. But I hate the people.

You have channeled the spirit of Syd Mead. That's what I love about it. It feels like you painted it. (Anyone notice a pattern with my comments)? You play with transparency, solidity, light and surface. Painting is all about how you handle these things, and you have done so beautifully. It doesn't matter a bit how you did it--in 3D or as post work. It's the art that counts.

In some places the lights feel like they are on the surface--reflective, but in other parts shine through--transmissive. Watercolors tend to be transmissive (since you see light bounced THROUGH the paint off the paper) while tempra (Syd Mead's usual medium) is surface reflective. Usually architecture had solid elements and transparent elements, arranged in orderly pattterns. but you've painted a picture where they blend, slide between the two. One way, the light shows the structure, the other the structure shows the light.

Now about those people. I suppose you didn't want to make too much of an issue of them, but by introducing a new visual technique you did exactly that. They should be simplified, yes, but in the same visual language as the rest of the picture. You can take photo people and filter them in Photoshop, or you can try this: In Photoshop take a photo and use the smeary brush. It pushes the tones around like wet paint.

One final thing--the opening to some other level you show on the lower right does not do anything, better to have a solid plane as a good foundation for your soaring shapes and colors.

Back to where I started.
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Old June 13th, 2005   #3 (permalink)
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Default Re: Nicholas Moshenko - Final

A very good architectural exploration. The mapping could be more elaborate. I like the idea of using the schematic people. I think this image has a strong potential that can be achieve with some additional work and detail. It feels like the image is in between a schematic view to final illustration.
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Old June 14th, 2005   #4 (permalink)
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Default Re: Nicholas Moshenko - Final

This is unconvincing in terms of texture and scale. The foreground seems way to dark. The viewpoint is too high and the lighting is forced.
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Old June 15th, 2005   #5 (permalink)
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Default Re: Nicholas Moshenko - Final

I admit that it is a difficult challenge, and space to represent – but in situations like this I believe the charge to the illustrator is to suppress some things and amplify others in order to make the forms readable.

I struggle with this canvas as I have a devil of a time actually determining what the forms are doing and what material they are – never mind the architectural program, or the sense of space.

So I believe the first order of business is to take a step back, print this out wireframe, and do a sketch – using a black pencil only – where you have to define the forms through value only. Then, go back into the computer and set your lighting, reflectivity accordingly to try and recapture this set of values that will describe the form. Then dip into color in order to hit the high points.
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Old June 15th, 2005   #6 (permalink)
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Default Re: Nicholas Moshenko - Final

I find this image less developed than others in this round. I am not sure I am reading the structure of the warm module properly as it rises toward the ceiling. I think there are better lighting possibilites than this one shows, perhaps using strong value gradations and spec highlights.
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