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Challenge #3 - FINAL If you are one of the top 20 contestants, please post your Final images here and comment on others FINAL posts.

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Old June 1st, 2005   #1 (permalink)
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Default Tim Nelson - Final

Amazing work from everybody in this round. A very humbling experience!
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Last edited by Tim Nelson; June 1st, 2005 at 12:00 PM.
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Old June 13th, 2005   #2 (permalink)
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Default Re: Tim Nelson - Final

What a triumph! I was following your WIP's for this round and wasn't hopeful. Where'd this come from? Wherever it was, I hope there's more.

Simplicity rules here, it allows subtle elegance.

The low point is the people. Overall they're fine, but a few are overly animated. It's good to have people, but you need to explain to them that they are but extras, the star is the space. Just stand around and look pretty. As for the foreground guy. Humm, I don't know if you would be better off without him--let the chairs imply a person, or to have a regular image so that no part of the rendering is done in a different style. What I had thought at first was to have him off-camera, just cast a shadow onto the floor, maybe glass. The chairs are particularly nice. It's the light, just perfect.

Working back, the water is spectacular. While the scale and sameness of the surface pattern is perhaps a little unrealistic, .t really feels like water, which is more important in the end. The lighting color goes from yellow to blue, the reflections just right.

The far wall is rendered perfectly. Better than perfectly, it's like you painted it. It brings back memories of my airbrush and mixing paint from those expensive little tubes, breathing paint all night. No, I don't miss that. But looking at your work here assures me that we haven't given up anything--it can be done just as well in digital media. You even have a few random panes slightly darker of lighter.

The lobby picks up an appropriate amount of contrast to define the destination and keep the whole backwall from reading as a flat billboard.

The use of the symetrical composition is obviously part of why this picture works, it makes it a work of geometry, almost abstract. I usually hate this appraoch, but not here.

However--the...what...tie rods, mullions (?) in the foreground are maddeningly flawed. First of all, are they reflective, or what? They jump back and forth between appearing light and dark. The thing is a linear object, show it as such. Make it either light or dark, but pick one and stick with it. Worse than that, they almost, but do not, match the angle of the element beyond that they frame. Slide their landing points out. You simply cannot miss this sort of detail. It's like one guy playing out-of-tune in an orchestra--it's a small detail but it matters to the whole work. And you lost the shadow of the center mullion, as cast on the back wall. That's small, but it explains the shape that is otherwise hard to read due to the view.
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Old June 13th, 2005   #3 (permalink)
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Default Re: Tim Nelson - Final

Nice surreal feel on the composition, although I like the simplicity of the image, I believe that there could have been further exploration on the camera location and architectural details. Overall the image is quite convincing. The people could have perhaps been integrated more.
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Old June 14th, 2005   #4 (permalink)
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Default Re: Tim Nelson - Final

The alignments of the architectural elements and symmetry foil the reading of the depth. The shadow figure in the foreground is distracting. It would have been better to let the observers eye wander inside and outside between the foreground and the background.
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Old June 15th, 2005   #5 (permalink)
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Default Re: Tim Nelson - Final

Once again the technical aspects are well executed and I applaud them. I do wonder about the bottom level of windows as they would probably reflect trees, or buildings, or something behind us (unless this is situated on a mountain top) but I actually like their removal from the equation to make the architecture more pure. Similarly I wonder why the tensile wire immediate foreground middle is so bright as I don’t believe light would be hitting it this way.

My observations would be this…first this is rigidly one point and symmetrical, and that is fine. I like that this kind of thought was put into the view - the problem is that with these kinds of views is that things can get static real quick. One way to ameliorate that is to have architecture that benefits from this treatment, and have the more ephemeral elements asymmetrical (lighting and people). While you have done some of this…I fear the dispersion of people is not asymmetrical enough, nor do they group up enough to suit my tastes. Moreover by making the architecture primarily flat, and of specular materials (non shadow receiving) – you get almost no assymetrical shadows nor chiaroscuro so everything collapses.

This collapse might be interesting – an intellectual puzzle to unravel – if you didn’t throw it all away by putting the mask of a guy (either 8’ or too tall incidentally) in the foreground. One chair – OK, One real person – maybe, but two chairs and the fake guy immediately removes 90% of the puzzle for me.

Great job technically again, and I appreciate your nod to the traditional forms of representation but my take on it is either go for the depth – real person in foreground and an architectural piece that holds shadow – or go for the puzzle and leave out most of your hints.
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Old June 15th, 2005   #6 (permalink)
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Default Re: Tim Nelson - Final

Well, I am impressed by the strength of the image, but can imagine finding it on a paperback cover. That in itself is not a slight, just that it has a strong illustrative feel that doesn't really communicate the space. The composition is both it's strength and weakness, as it does belie the form. Still, very satisfying in a graphic sense I find..
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