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Challenge #3 - FINAL If you are one of the top 20 contestants, please post your Final images here and comment on others FINAL posts.

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Old June 1st, 2005   #1 (permalink)
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Name: wang weihua


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Default Wang weihua-final3

West and East

Which is best way of us?
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Old June 13th, 2005   #2 (permalink)
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Default Re: Wang weihua-final3

The cool tones of this rendering are very appropriate for the space. They do not get too cool, just enough hint of green and yellow to avoid being all cyan, all over. However, the light/dark range could be broader. If the sky were darker it would make the interior feel more light, which would make sense with the highlights on the glass rails. Also, it is quite bright at the streetlevel. Why not a darker sky? And you would expect a dark shadow under the overhang of the roof of the traditional structure outside.

The space is fairly simple. Simple is fine, not all projects are to render a skyscraper. But this picture does not make good use of the space you have. Really its a box with an elevated walkway. There is some surface detail and mullioning. Add the shadows painting down the right wall, and its all lines. So why not use the lines in a more dynamic way? What I'm suggesting is a view from more left so the walkway crosses the view center, the upper mullion then hits into it, the opening to the left opens up as well as the shadows on the right. The dark mass of the outside building would provide more of a backdrop to the highlights on the walkway glass.

Having said all that, I still like the lightness of the interior, the softness of edges you have achieved. The figures should be more similar in contrast levels, and the blur is too much.
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Old June 13th, 2005   #3 (permalink)
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Default Re: Wang weihua-final3

Bright and attractive space. Modeling is simple. Image is blurry and lacks texture. More consideration could be given to the entourage. For example, the man on the upper floor does not compliment the formal space you have created and the shift in perspective between the interior space and exterior buildings is distracting.
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Old June 14th, 2005   #4 (permalink)
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Default Re: Wang weihua-final3

The image captures a perfectly boring generic lobby space. What it needs is the authors eye to animate such a generic interior.
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Old June 15th, 2005   #5 (permalink)
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Default Re: Wang weihua-final3

Like almost all the other images, the technical skill is apparent in this image as well and I can find no real huge faults.

There are some subjective issues that draw my eye - the joint lines are a little too dark for the lighting conditions, the passageway wall to the left is almost as bright as the sunlit wall (if we were exposing for day light conditions it would be dark) and the rendition of the handrail (?) in the bottom right is not particularly well explained.

There are choices here however that I do question – the primary one is that the view seems really forced – we want to see the bridge and not have it bear down on us, and we want to see the entry to the left, I could accept this if the project was one where it wasn’t designed for the view and the design was handed to the artist but that doesn’t seem to be the challenge.

My sense is the artist modeled something and then tried to render what they ended up with. Accordingly I think for me the most helpful thing this artist could have done would have been to sketch out the canvas (paper and pencil) before they started to model and consistently test the model to make sure the results intended match the sketched view.

And did I mention that the choice of locating the roof plane change in the building next door behind an opaque member in our ceiling is really distracting?
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Old June 15th, 2005   #6 (permalink)
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Default Re: Wang weihua-final3

The space is somewhat mundane and could use more material definition on the bridge walkway. The diffuse glow I find too overpowering, much as Sky Captain and The World of Tomorrow unfortunately displayed. Good sense of daylight flooding the space, albeit conveying humidity!
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