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Old June 6th, 2005   #1 (permalink)
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Default Tree Solutions?

Does anybody have any suggestions for high quality tree solutions? Products they've bought etc.

i'm looking for quality models that look real for use in still images, i'm not too concerned about polysize, as they can always be proxyed, but have never been that keen on RPC and for a change i don't want to add things in post. I've tried bionatics in the past but they always seem a little spindley, better than RPC but not as real as post production as you get closer to them.

thanks
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Old June 6th, 2005   #2 (permalink)
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Default Re: Tree Solutions?

for stills? i use marlin studio's tree clips. great they be
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Old June 6th, 2005   #3 (permalink)
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Default Re: Tree Solutions?

If you are looking for 3d, I use xfrog and like them.
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Old June 6th, 2005   #4 (permalink)
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Default Re: Tree Solutions?

the xFrog models look intersting, its a shame there doesn't seem to be any samples to try first tho.

Strat, are the tree clips just texures applied to a plane with and alpha map? or are they actually modelled geometry?

anyone else got any suggestions?
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Old June 6th, 2005   #5 (permalink)
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Default Re: Tree Solutions?

for walkthroughs try onyx trees
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Old June 6th, 2005   #6 (permalink)
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Default Re: Tree Solutions?

Do a search on this site for "free xfrog" they have a couple you can download and try (for non-commercial use)
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Old June 6th, 2005   #7 (permalink)
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Default Re: Tree Solutions?

Quote:
Originally Posted by jat10005

Strat, are the tree clips just texures applied to a plane with and alpha map?
spot on! much better than any 3d solution you can use for still work.
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Old June 6th, 2005   #8 (permalink)
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Default Re: Tree Solutions?

Quote:
Originally Posted by Chad Warner
Do a search on this site for "free xfrog" they have a couple you can download and try (for non-commercial use)
The link was posted by vizwhiz

http://www.inf.tu-dresden.de/ST2/cg/.../publicplants/
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Old June 6th, 2005   #9 (permalink)
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Default Re: Tree Solutions?

I just bought the Marlin Trees (Trees and Foliage package) a few days ago...I'm still waiting for them. I was torn between them and got3D. Strat's advice was the tie braker. If they suck, I'm kicking you in the face, Strat.

Aaron
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Old June 7th, 2005   #10 (permalink)
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Default Re: Tree Solutions?

I'm trying the xfrog trees, there very high poly but i've got dr running on vray so hopefully this will offset the increased render times.

Although i can see mapping a image to a plane with an alpha channel will work it just doesn't feel right to me! how good will the shadows that are cast be? its not the best on RPC's which work on a similar method
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