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Challenge #5 - FINAL If you are one of the top 7 contestants, please post your Final animations here and comment on others FINAL posts.

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Old July 13th, 2005   #1 (permalink)
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Default Zhu Tianyi - final

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Old July 17th, 2005   #2 (permalink)
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Default Re: Zhu Tianyi - final

A really engaging and rich image. The use of z-depth cueing really establishes depth and pulls the eye into the image. It also lends a palatable sense of humidity, especially with the wet street rendition. Great use of value. Very nice piece!
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Old July 18th, 2005   #3 (permalink)
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Default Re: Zhu Tianyi - final

This is very well done! The mood, the detail, the composition are all working. I REALLY like that you can see people silhouetted at the penthouse level. The structure around the Puma sign is a little mysterious - as if it were a Ferris Wheel - or sleeping pods? The level of reflectivity is great. I only wish that the building in the foreground didn't have such a large dark reflection. Even if this is the reality of the scene, it becomes very strong in the composition - especially, if I squint and look at it.
And the teminus of the avenue fades into nothingness, which kind of looks a little strange, though the buildings fading are great.
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Old July 26th, 2005   #4 (permalink)
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Default Re: Zhu Tianyi - final

I have to admit that I wasn't as fond of the earlier versions of this scene as I am of this one. It has come together to become a wonderful piece. There are a number of areas that have contributed to that.

I had never felt very 'invited in' to this scene before. By raising the viewpoint you have gotten away from the treatment of the groundplane as primary, and dropped it back to being just an aspect of a larger urban context. Doing so has allowed you to treat it with more glow and less detail--exactly what it needed. Now I feel like there is so much going on down there that I feel welcome and involved.

But there is so much going on above, as well. The earlier problems with the curtain wall 'life' (at least what bothered me) has transformed into a great play of surface versus transparency. What few foreground windows are lit appear lively and interesting, those not lit have a lot of reflective life, sometimes both at the same time, which is as it should be. Glass is like that.

The detail drops away perfectly with distance. This scene does not end abruptly, it fades into the atmosphere implying the endlessness of a large city and at the same time that the sky is a part of that, not just a painted backdrop. Having just been in San Francisco this is especially notable for me, since the sky there is usually coming down to play among the buildings. The trees are handled perfectly, aw well. They are not too detailed, just masses catching a little light. A minor suggestion would be to increase the density of the traffic as it goes back in space--it seems to thin out in this rendering, which takes away from the idea of endless city. I see only headlights. Would you really have such a wide avenue with traffic only going one way? Also, I wish there was just a hint of a few more towers way off--just grayed masses barely visible in the sky color.

Where this image really shines is in its playfullness. The choice of a tilted camera is the most obvious sign that we are having some fun, that continues in the streetlevel lights that are warm colors, an under-dressed woman on a sign (fun for some of us), "music", a beer ad. Also, the sun has not completely set on our vision, suggesting that the night is still young... But the best part is the London-style Ferris Wheel on the roof. Now we know there is fun to be had. Not only does the idea of a ride make us want to go up there, the architecture looks really interesting. This is an architectural rendering, good to see mullions and glass so well rendered. There is every form of glass visible in the upper left--reflective, transparent, opaque, translucent, plus combinations of all.

As a night view you have an expertly arranged pattern of light and dark areas. They don't clump up to create overly bright areas that rob attention and then scary dark parts. With all this reflective glass it would be easy for the scene to become a jumble of conflicting images--that begins to happen of the very left and right edges--but you hold everything together so it all reads.
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