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| Challenge #5 - FINAL If you are one of the top 7 contestants, please post your Final animations here and comment on others FINAL posts. |
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#2 (permalink) |
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I think I may have preferred the last version of this image. The image feels deliberatively softened, perhaps too much. The colors feel a bit too saturated, and the floor feels to blurred in reflection, without a sense of materials. Quite a skilled modeling effort.
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#3 (permalink) |
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Member
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My first though is that this might've been more successful as a portait image. It would've cut down on the large expanses of saturated color and given more draw to the roof element which, to me, is extremely interesting. I think the use of color brings out a nice, warm illustrative character to the piece. It wouldn't necessarily stand up to photoreal scrituniy, but it does create a good "feel." The image gets a little too soft in places, ie. the glossy floor doesn't seem quite at the right scale, and the textures on the ribbed wall on the right disappears, but the detail in the model helps. I'd like to see a few more people to liven up the space, or maybe even turn the left side into an art gallery wall. Overall - Well done.
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#4 (permalink) |
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Veteran Member
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There is some improvement here over the first time around. But I still find the space proufoundly vacant. I have no idea what this place is, or why we're here. I find that discomforting. You could indicate purpose by having more people and have them shown as travelers (airport) or in uniforms (post office, government buildng), or holding books (library, culteral center). Something! What is it? I give up!
The lighting is subtle, and I like that. It can be taken as an abstract piece with th sweep of terra cotta on the left, purple-blue to the right, and a knife of a warm gray to force a central focus. The arrangement make a composition that is largely symetrical L/R but not top/bottom. That works. We feel drawn in to the area at the back (whatever that is). The glowing glass partitians on the right have a wonderful silky feel to them. I don't completely understand the architecture--how the upper walks work. No matter, they sweep along with everything else. I think you would be better off by empathasizing the vertical with all that horizontal movement. You could do this with the age-old architectural device of pulling lines down via reflections. You have a nice blurred reflection in the distance, use it to carry hard edges for those verticals. Two more things--lens flares = bad. Just say no. And where are we? |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| MARCIN DZIENISZEWSKI (Martin Day) | Jeff Mottle | Challenge #4 - FINAL | 3 | August 3rd, 2005 12:51 PM |
| Marcin Dzieniszewski - WIP #4 | Martin Day | Challenge #4 - WIP | 3 | June 21st, 2005 02:59 PM |
| Marcin Dzieniszewski - FINAL #3 | Martin Day | Challenge #3 - FINAL | 5 | June 15th, 2005 03:21 PM |
| Marcin Dzieniszewski - WIP #3 | Martin Day | Challenge #3 - WIP | 17 | June 1st, 2005 05:36 PM |
| Marcin Dzieniszewski - Final | Martin Day | Challenge #1 - FINAL | 5 | March 31st, 2005 11:13 AM |