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| Notices |
| Challenge #5 - FINAL If you are one of the top 7 contestants, please post your Final animations here and comment on others FINAL posts. |
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#2 (permalink) |
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Member
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Very good feel of vibrant urban illumination, but the foreground feels photoreal and the rear feels illustrative. Perhaps use more z-depth manipulation of depth of field, desaturation, and atmospheric scattering. the guiderails on the train feel too perfect and CG, perhaps beat them up a bit. Good color space conveying sodium vapor lighting. Overall, just needs more depth, so the eye knows where to settle.
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#3 (permalink) |
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Member
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The lighting is very well done in this image, and the contrast levels are just right. The insides of the offices and retail look very appropriate. I think the motion blur is a little too heavy and grainy, especially on the elevated train. It looks like it's ripping through the city. The texuring is excellent, and the foreground detail is well done, though for some reason where the hydrant meets the sidewalk, it looks a little less detailed than everything else. The color palette is right on. It could use a few people walking around to add life, and the composition doesn't have a distinct focus, but overall this image is very well executed.
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#4 (permalink) |
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Veteran Member
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Does this scene work from any other angle? I think we've seen this shot before. If you look at the other works in this round you will see more varied view angles. OK, we are judging each round on its own merrits.
While the picture captures a lively city night, it does not reveal anything new. A city transforms at night, this rendering feels too much like its day version. I would like some focus. One thing that happens at night is activity huddles around light. So define some active and passive areas using light as an organizer. This is happening on the left--the sidewalk is illuminated--but no-one is there! It works better on the right where the bright and contrasty stores draw us under the tracks. But how about some dark sillouetted figures to add human interest? So we have a solid/liquid/solid composition. The foreground is fixed, the buildings are a fixed backdrop and the middle is a transportation river. It is a shame, therefore, to have the main car and train right in the middle. You don't want balance for moving things, you want a sense of going somewhere. The car isn't so bad, but being more right would help--especially if the headligts were off-frame. Why put an area of such high contrast right where you don't need it? And the train would make a better framing element. Just show a bit of it zooming in or out with lots of motion blur. That would really sell the idea of a linear corridor. I like the random window lights, they look real, mostly. The buildings off in the distance look less real, probably because they are too crisp. Haze over that distance would make them more abstract-looking. That would also help 'pop' your foreground. Still, the feeling of them as far away is there. What I wish you had done was to maintain brightness all the way back at the street level. Let it disolve into rough areas of light, no detail. That carries an inviting atmosphere of possibility throughout your rendering. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Eyal Shmuel - WIP | zion3d | Challenge #5 - WIP | 8 | July 13th, 2005 01:37 PM |
| Eyal Shmuel - FINAL | zion3d | Challenge #3 - FINAL | 5 | June 15th, 2005 01:14 PM |
| Eyal Shmuel - Final | zion3d | Challenge #2 - FINAL | 6 | June 1st, 2005 12:26 PM |
| Eyal Shmuel - Final | zion3d | Challenge #1 - FINAL | 5 | March 31st, 2005 03:22 PM |
| Eyal Shmuel | zion3d | Challenge Qualifications | 0 | February 27th, 2005 05:06 PM |